F.E.A.R. 2: Project Origin Health and supplies: medkits, armor and injectors
Distinguish healing pickups from stored medkits and protect scarce resources.
Edition covered
Original 2009 Project Origin campaign and original PC publisher pictures. Reborn is a separate DLC campaign; multiplayer loadout rules do not apply to the story.
Recovery items

Small red medical injectors apply healing when collected, while medkits are carried for later use. A medkit restores health fully and the campaign inventory holds up to three. Armor is a separate protective reserve, not another form of health.
| Pickup | Behavior | Planning use |
|---|---|---|
| Red medical injector | Small immediate heal | Collect after taking damage. |
| Medkit | Stored full health restoration | Reserve for substantial injury. |
| Armor vest | Repairs armor | Collect when protection is depleted. |
| Reflex injector | Extends reflex reserve | Permanent combat utility. |
Supply checks
After clearing a room, search the accessible edges for ammunition, armor and intelligence. A pickup can remain on the ground when its inventory category is full. Check the HUD before assuming an item or weapon cannot be collected.
| HUD or pickup clue | Meaning | Response |
|---|---|---|
| Medkit count at three | Storage cap reached | Remember the spare pickup location. |
| Health already full | Medical injector may stay put | Return after damage if the route remains open. |
| Ammunition at capacity | That ammo type cannot increase | Compare another carried weapon. |
| Four weapons carried | A new gun needs a swap | Highlight the weapon to discard. |
Heal before crossing the next exposed space
A stored medkit is most useful when it prevents a likely death. If the next route crosses gunfire and health is already low, use healing before moving rather than attempting to open a menu in the middle of the exchange.
Armor does not make explosives harmless
The manual distinguishes ordinary small-arms protection from armor-piercing fire and explosions, which can burn through armor quickly. Leave a dangerous position when a grenade arrives, even if the armor meter is still high.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |
