F.E.A.R. 2: Project Origin Guide
2009 · Horror first-person shooterDigital cover

Game guides
| Guide | What you will find |
|---|---|
Weapons and inventory | Choose complementary weapons and understand the four-slot campaign limit. |
Reflexes and cover | Use the reflex meter, interactive cover and explosive scenery deliberately. |
Health and supplies | Distinguish healing pickups from stored medkits and protect scarce resources. |
Intelligence and progression | Read objectives and intelligence without confusing the main campaign with Reborn. |
Characters and factions | Identify Becket, Alma, Stokes and the people behind Armacham. |
At a glance
| Focus | What to know |
|---|---|
| Keep four different jobs covered | The campaign permits four carried weapons, so avoid filling every slot with short-range guns. |
| Spend reflex time on exposed targets | Deactivate slow motion when the immediate threat is gone. |
| Save medkits for meaningful damage | Small red injectors heal on pickup; stored medkits restore health fully. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Michael Becket | Player soldier | The Delta Force sergeant at the center of Project Origin. |
| Alma Wade | Psychic threat | Her influence connects the disasters and apparitions. |
| Keira Stokes | Squad lieutenant | Coordinates the team during the evacuation and investigation. |
| Genevieve Aristide | Armacham executive | The squad initially deploys to take her into custody. |
| Terry Halford | Snake Fist | Provides information about Armacham and the psychic crisis. |
Quick answers
| Topic | Go straight to |
|---|---|
| Weapons and inventory | Weapon roles → |
Pictures All pictures →




References
| Reference | Website |
|---|---|
| F.E.A.R. 2: Project Origin: game and edition overview | store.steampowered.com |