Timburr in Pokémon Black 2 and White 2: locations, stats and moves
Find Timburr’s Black 2/White 2 locations, Generation V Fighting typing, base stats, historical abilities, evolution requirements and sequel learnsets.
Nintendo DS sequels; not the original Black and White story.
Generation V identity and base stats
Timburr is Unova #073 and National #532. Its Black 2/White 2 typing is Fighting. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.
The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

| Stat | Base value |
|---|---|
| HP | 75 |
| Attack | 80 |
| Defense | 55 |
| Sp. Atk | 25 |
| Sp. Def | 35 |
| Speed | 35 |
| Total | 305 |
Where to obtain it in Black 2 and White 2
Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.
The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Relic Passage Castelia Sewers Entrance | Black 2 | Grass / cave walking | 17–18 | No special condition recorded |
| Relic Passage Castelia Sewers Entrance | White 2 | Grass / cave walking | 17–18 | No special condition recorded |
Evolution family and Generation V requirements
| From | Into | Black 2 / White 2 method |
|---|---|---|
| Timburr | Gurdurr | Level 25 |
| Gurdurr | Conkeldurr | Trade |
Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.
Abilities, breeding and training reference
| Ability | Slot / availability |
|---|---|
| Guts | Regular ability slot 1 |
| Sheer Force | Regular ability slot 2 |
| Iron Fist | Hidden slot; use a documented source for availability |
A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.
| Property | Value |
|---|---|
| Gender ratio | 25% female / 75% male |
| Egg group(s) | Human-Like |
| Base hatch cycles | 20 |
| Experience growth | Medium Slow |
| Base capture rate | 180 / 255 (not a percentage chance) |
| EV yield when defeated | Attack +1 |
The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.
Black 2 and White 2 level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Leer |
| 1 / starting move | Pound |
| 4 | Focus Energy |
| 8 | Bide |
| 12 | Low Kick |
| 16 | Rock Throw |
| 20 | Wake Up Slap |
| 24 | Chip Away |
| 28 | Bulk Up |
| 31 | Rock Slide |
| 34 | DynamicPunch |
| 37 | Scary Face |
| 40 | Hammer Arm |
| 43 | Stone Edge |
| 46 | Focus Punch |
| 49 | Superpower |
Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM06 | Toxic | Poison | Status |
| TM08 | Bulk Up | Fighting | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM12 | Taunt | Dark | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM21 | Frustration | Normal | Physical |
| TM23 | Smack Down | Rock | Physical |
| TM27 | Return | Normal | Physical |
| TM28 | Dig | Ground | Physical |
| TM31 | Brick Break | Fighting | Physical |
| TM32 | Double Team | Normal | Status |
| TM39 | Rock Tomb | Rock | Physical |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM47 | Low Sweep | Fighting | Physical |
| TM48 | Round | Normal | Special |
| TM52 | Focus Blast | Fighting | Special |
| TM56 | Fling | Dark | Physical |
| TM66 | Payback | Dark | Physical |
| TM67 | Retaliate | Normal | Physical |
| TM71 | Stone Edge | Rock | Physical |
| TM80 | Rock Slide | Rock | Physical |
| TM83 | Work Up | Normal | Status |
| TM84 | Poison Jab | Poison | Physical |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM94 | Rock Smash | Fighting | Physical |
| HM04 | Strength | Normal | Physical |
Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.
Egg moves and sequel Move Tutors
Recorded Black 2/White 2 Egg moves: Comet Punch, Counter, Detect, Drain Punch, Endure, Force Palm, Foresight, Mach Punch, Reversal, SmellingSalt, Wide Guard.
Recorded Black 2/White 2 tutor compatibility: Block, Drain Punch, Fire Punch, Helping Hand, Ice Punch, Knock Off, Low Kick, Sleep Talk, Snore, Superpower, ThunderPunch.
Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.
Tutor cities, shard colours, reminders and special move services
Related species and return to the Pokédex
Use Timburr’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.
