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Fallout 3 / Missable bobbleheads

Fallout 3 missable bobbleheads: Medicine, Strength and Energy Weapons

Protect the three bobbleheads affected by access or story choices before pursuing the full collection.

Edition covered

Original 2008 Fallout 3 base campaign with official patches. Broken Steel, other DLC, mods and mechanics from New Vegas or Fallout 4 are outside this guide. Pictures come from the original Fallout 3 Steam listing.

How many bobbleheads are there?

Lucas Simms in Megaton, pictured in an original Fallout 3 publisher screenshot.
Lucas Simms in Megaton, pictured in an original Fallout 3 publisher screenshot.

Fallout 3 has 20 bobbleheads: seven increase SPECIAL attributes by one and thirteen add ten points to individual skills. Medicine, Strength and Energy Weapons deserve early planning because access can be lost. Keep a checklist and save before irreversible decisions. These are permanent character bonuses, so collecting one is useful even without pursuing all twenty.

Take Medicine from Vault 101

The Medicine bobblehead is on James’s medical desk during the early Vault 101 sequence. Collect it before the G.O.A.T. or during Escape! when possible. During Trouble on the Homefront it moves to a cart in the clinic’s backroom. Do not rely on being able to re-enter the vault whenever you please; confirm the pickup before leaving that later visit.

Collect Strength before destroying Megaton

The Strength bobblehead is upstairs in Lucas Simms’s house in Megaton, on the bedroom desk. Destroying Megaton before collecting it removes that opportunity. Anyone planning that quest outcome should secure the bobblehead first and retain a save. Access and ownership still matter when entering houses; check the interaction prompts instead of assuming every doorway is public.

Search Raven Rock before leaving

The Energy Weapons bobblehead is on the right desk in Colonel Autumn’s Raven Rock bedroom. After passing the large door from section 2B to 2C, take the left door when two soldiers emerge from the right. Collect it during The American Dream before escaping, because the facility cannot be freely revisited. Save on arrival so a missed pickup has a recent recovery point.

FIELD NOTE

Make a separate Raven Rock save; an older general-exploration save can be many hours away from the missed collectible.

Picture details

Game artwork belongs to its respective rights holders.

References