Dungeon Siege II adventure archiveDungeon Siege IIGUIDES
Dungeon Siege II / Skills & powers

Dungeon Siege II skills, powers, Mirror and Rampage orders

Develop class skills and use rechargeable powers without losing control of the party.

Edition covered

The 2005 base campaign on PC. Three gallery images are publisher screenshots; the fourth is publisher promotional artwork. Broken World adds classes and content that are outside these base-game guides.

Train a class through use

Characters stand beside a circular structure and purple magical beams.
Characters stand beside a circular structure and purple magical beams.

Melee, Ranged, Nature Magic and Combat Magic remain the core roles. Class experience and invested skill points work together, so select equipment that lets a character practice their intended job.

Four role paths
PathRegular activityPower planning
MeleeClose-range weapon attacksMeet the needed melee skill prerequisites
RangedProjectile attacksChoose powers matching the ranged plan
Nature MagicHealing and supportive magicKeep autocast healing available
Combat MagicOffensive spells and cursesMatch damage and crowd-control needs

Powers have prerequisites

Power availability depends on the relevant skill investments. Inspect the power panel before spending points, especially if the build is aiming for one particular special attack.

Party controls
ControlEffectUse
MirrorParty attacks the selected target togetherRemove one dangerous monster quickly
RampageMembers engage independentlyHandle several ordinary enemies
RegroupBrings separated members backRecover formation after pursuit
Power activationUses the selected special abilitySpend a charged power during a hard fight

Use powers during meaningful fights

Ordinary attacks or spells recharge powers after use. Saving every power for an imagined final emergency wastes repeated opportunities to shorten dangerous encounters.

Choose focus or independent attacks

Mirror orders concentrate the group on a target, while Rampage lets members engage independently. Focus fire is useful against a dangerous single foe; independent attacks can suit a scattered weak group.

Useful tip

Mirror orders concentrate the group on a target, while Rampage lets members engage independently. Focus fire is useful against a dangerous single foe; independent attacks can suit a scattered weak group.

References
Guide references
ReferenceWebsite
Dungeon Siege II publisher listingstore.steampowered.com
Gas Powered Games publisher manualstore.steampowered.com