Dungeon Siege II skills, powers, Mirror and Rampage orders
Develop class skills and use rechargeable powers without losing control of the party.
Edition covered
The 2005 base campaign on PC. Three gallery images are publisher screenshots; the fourth is publisher promotional artwork. Broken World adds classes and content that are outside these base-game guides.
Train a class through use

Melee, Ranged, Nature Magic and Combat Magic remain the core roles. Class experience and invested skill points work together, so select equipment that lets a character practice their intended job.
| Path | Regular activity | Power planning |
|---|---|---|
| Melee | Close-range weapon attacks | Meet the needed melee skill prerequisites |
| Ranged | Projectile attacks | Choose powers matching the ranged plan |
| Nature Magic | Healing and supportive magic | Keep autocast healing available |
| Combat Magic | Offensive spells and curses | Match damage and crowd-control needs |
Powers have prerequisites
Power availability depends on the relevant skill investments. Inspect the power panel before spending points, especially if the build is aiming for one particular special attack.
| Control | Effect | Use |
|---|---|---|
| Mirror | Party attacks the selected target together | Remove one dangerous monster quickly |
| Rampage | Members engage independently | Handle several ordinary enemies |
| Regroup | Brings separated members back | Recover formation after pursuit |
| Power activation | Uses the selected special ability | Spend a charged power during a hard fight |
Use powers during meaningful fights
Ordinary attacks or spells recharge powers after use. Saving every power for an imagined final emergency wastes repeated opportunities to shorten dangerous encounters.
Choose focus or independent attacks
Mirror orders concentrate the group on a target, while Rampage lets members engage independently. Focus fire is useful against a dangerous single foe; independent attacks can suit a scattered weak group.
Mirror orders concentrate the group on a target, while Rampage lets members engage independently. Focus fire is useful against a dangerous single foe; independent attacks can suit a scattered weak group.
References
| Reference | Website |
|---|---|
| Dungeon Siege II publisher listing | store.steampowered.com |
| Gas Powered Games publisher manual | store.steampowered.com |
