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Remoraid in Pokémon Black 2 and White 2: locations, stats and moves

Find Remoraid’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Remoraid is Unova #235 and National #223. Its Black 2/White 2 typing is Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Remoraid
Remoraid: standard Generation V form, Unova #235.
Remoraid Generation V base stats
StatBase value
HP35
Attack65
Defense35
Sp. Atk65
Sp. Def35
Speed65
Total300
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Remoraid recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Undella BayBlack 2Super Rod40–60No special condition recorded
Undella BayBlack 2Rippling water (Super Rod)40–60No special condition recorded
Undella BayBlack 2Surfing30–40No special condition recorded
Undella BayWhite 2Super Rod40–60No special condition recorded
Undella BayWhite 2Rippling water (Super Rod)40–60No special condition recorded
Undella BayWhite 2Surfing30–40No special condition recorded
Route 21Black 2Super Rod40–60No special condition recorded
Route 21Black 2Rippling water (Super Rod)40–70No special condition recorded
Route 21Black 2Surfing35–45No special condition recorded
Route 21White 2Super Rod40–60No special condition recorded
Route 21White 2Rippling water (Super Rod)40–70No special condition recorded
Route 21White 2Surfing35–45No special condition recorded
03

Evolution family and Generation V requirements

Remoraid regional evolution family
FromIntoBlack 2 / White 2 method
RemoraidOctilleryLevel 25

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Remoraid Generation V ability slots
AbilitySlot / availability
HustleRegular ability slot 1
SniperRegular ability slot 2
MoodyHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Remoraid breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 1 / Water 2
Base hatch cycles20
Experience growthMedium Fast
Base capture rate190 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Remoraid sequel level-up learnset
LevelMove
1 / starting moveWater Gun
6Lock On
10Psybeam
14Aurora Beam
18BubbleBeam
22Focus Energy
26Water Pulse
30Signal Beam
34Ice Beam
38Bullet Seed
42Hydro Pump
46Hyper Beam
50Soak

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Remoraid sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM23Smack DownRockPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM55ScaldWaterSpecial
TM57Charge BeamElectricSpecial
TM59IncinerateFireSpecial
TM73Thunder WaveElectricStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM03SurfWaterSpecial
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Acid Spray, Aurora Beam, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Pulse, Water Spout.

Recorded Black 2/White 2 tutor compatibility: Bounce, Gunk Shot, Icy Wind, Seed Bomb, Signal Beam, Sleep Talk, Snore.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Remoraid in the illustrated regional Pokédex.

FIELD NOTE

Use Remoraid’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References