Remoraid in Pokémon Black 2 and White 2: locations, stats and moves
Find Remoraid’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.
Nintendo DS sequels; not the original Black and White story.
Generation V identity and base stats
Remoraid is Unova #235 and National #223. Its Black 2/White 2 typing is Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.
The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

| Stat | Base value |
|---|---|
| HP | 35 |
| Attack | 65 |
| Defense | 35 |
| Sp. Atk | 65 |
| Sp. Def | 35 |
| Speed | 65 |
| Total | 300 |
Where to obtain it in Black 2 and White 2
Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.
The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Undella Bay | Black 2 | Super Rod | 40–60 | No special condition recorded |
| Undella Bay | Black 2 | Rippling water (Super Rod) | 40–60 | No special condition recorded |
| Undella Bay | Black 2 | Surfing | 30–40 | No special condition recorded |
| Undella Bay | White 2 | Super Rod | 40–60 | No special condition recorded |
| Undella Bay | White 2 | Rippling water (Super Rod) | 40–60 | No special condition recorded |
| Undella Bay | White 2 | Surfing | 30–40 | No special condition recorded |
| Route 21 | Black 2 | Super Rod | 40–60 | No special condition recorded |
| Route 21 | Black 2 | Rippling water (Super Rod) | 40–70 | No special condition recorded |
| Route 21 | Black 2 | Surfing | 35–45 | No special condition recorded |
| Route 21 | White 2 | Super Rod | 40–60 | No special condition recorded |
| Route 21 | White 2 | Rippling water (Super Rod) | 40–70 | No special condition recorded |
| Route 21 | White 2 | Surfing | 35–45 | No special condition recorded |
Evolution family and Generation V requirements
| From | Into | Black 2 / White 2 method |
|---|---|---|
| Remoraid | Octillery | Level 25 |
Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.
Abilities, breeding and training reference
| Ability | Slot / availability |
|---|---|
| Hustle | Regular ability slot 1 |
| Sniper | Regular ability slot 2 |
| Moody | Hidden slot; use a documented source for availability |
A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Water 1 / Water 2 |
| Base hatch cycles | 20 |
| Experience growth | Medium Fast |
| Base capture rate | 190 / 255 (not a percentage chance) |
| EV yield when defeated | Special Attack +1 |
The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.
Black 2 and White 2 level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Water Gun |
| 6 | Lock On |
| 10 | Psybeam |
| 14 | Aurora Beam |
| 18 | BubbleBeam |
| 22 | Focus Energy |
| 26 | Water Pulse |
| 30 | Signal Beam |
| 34 | Ice Beam |
| 38 | Bullet Seed |
| 42 | Hydro Pump |
| 46 | Hyper Beam |
| 50 | Soak |
Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM13 | Ice Beam | Ice | Special |
| TM14 | Blizzard | Ice | Special |
| TM15 | Hyper Beam | Normal | Special |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM21 | Frustration | Normal | Physical |
| TM23 | Smack Down | Rock | Physical |
| TM27 | Return | Normal | Physical |
| TM29 | Psychic | Psychic | Special |
| TM32 | Double Team | Normal | Status |
| TM35 | Flamethrower | Fire | Special |
| TM38 | Fire Blast | Fire | Special |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM46 | Thief | Dark | Physical |
| TM48 | Round | Normal | Special |
| TM55 | Scald | Water | Special |
| TM57 | Charge Beam | Electric | Special |
| TM59 | Incinerate | Fire | Special |
| TM73 | Thunder Wave | Electric | Status |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| HM03 | Surf | Water | Special |
| HM05 | Waterfall | Water | Physical |
| HM06 | Dive | Water | Physical |
Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.
Egg moves and sequel Move Tutors
Recorded Black 2/White 2 Egg moves: Acid Spray, Aurora Beam, Flail, Haze, Mud Shot, Octazooka, Rock Blast, Screech, Snore, Supersonic, Swift, Water Pulse, Water Spout.
Recorded Black 2/White 2 tutor compatibility: Bounce, Gunk Shot, Icy Wind, Seed Bomb, Signal Beam, Sleep Talk, Snore.
Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.
Tutor cities, shard colours, reminders and special move services
Related species and return to the Pokédex
Use Remoraid’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.
