Prototype Disguise and consume: lose a military alert
Use identity changes and memories as separate tactical tools.
Edition covered
Original 2009 Prototype campaign and original PC publisher pictures. Prototype 2 mutations, Hunting Pulse and New York Zero districts are excluded.
Consumption rewards

Consumption can restore health, acquire an appearance and reveal memories. Particular targets also provide useful knowledge or upgrades. Those outcomes are related but not identical: an ordinary disguise does not automatically fill a missing Web of Intrigue node.
| Outcome | What it provides | Check |
|---|---|---|
| Health recovery | More survivability | Consume when a safe opportunity exists. |
| Appearance | Disguise option | Change away from observers. |
| Web memory | Conspiracy information | Requires a relevant target. |
| Special knowledge | Target-specific benefit | Read the displayed reward. |
Alert management
A transformation works best after breaking observation. Use buildings and elevation to leave the enemy's view, then change appearance away from witnesses. A new body is not a universal pass through active detection systems or an observed hostile action.
| Situation | Useful action | Reason |
|---|---|---|
| Enemies watch Alex | Break line of sight | Avoid a witnessed transformation. |
| Helicopter maintains view | Use height and solid structures | Interrupt aerial tracking. |
| Safe alley reached | Change appearance | Supports disengagement. |
| Disguised in a restricted area | Avoid hostile actions | Suspicion can return immediately. |
Military disguises enable context actions
The disguise interface includes abilities such as Stealth Consume, Patsy and Artillery Strike once unlocked. Read their conditions and select a suitable target. Merely looking like a soldier does not mean every advanced disguise action is already available.
Use memories to organize the investigation
The Web of Intrigue stores linked memory fragments from relevant consumed targets. Check the web after acquiring a node to see how it connects to earlier information. It supports the story investigation without replacing the active mission objective.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |
