Prototype Powers: choose an attack for the target
Compare Alex's offensive and defensive power roles.
Edition covered
Original 2009 Prototype campaign and original PC publisher pictures. Prototype 2 mutations, Hunting Pulse and New York Zero districts are excluded.
Offensive power roles

Alex's attack powers change reach, impact and handling. A close crowd, a vehicle and a distant helicopter are different problems. Select the power that fits the target instead of continuing with the same short-range attack through every encounter.
| Power | Useful direction | Target choice |
|---|---|---|
| Claws | Close slashing attacks | Nearby infantry and infected. |
| Hammerfists | Heavy impact | Durable targets and ground attacks. |
| Whipfist | Extended reach | Targets beyond ordinary melee distance. |
| Blade | Powerful cutting attacks | Heavy close combat. |
| Musclemass | Enhanced physical force | Throws and strength-based attacks. |
Defensive choices
Shield and Armor are defensive powers with different effects on movement and protection. Use the power wheel to make a deliberate choice, and preserve enough mobility to leave a dangerous concentration of military fire.
| Option | Purpose | Planning consideration |
|---|---|---|
| Shield | Blocks incoming punishment | Maintain awareness of direction. |
| Armor | Heavier protection | Consider movement tradeoffs. |
| Thermal Vision | Heat-based visibility | Use when ordinary sight is poor. |
| Infected Vision | Identify infection-related targets | Separate it from ordinary thermal vision. |
Critical Mass creates a special window
Consuming targets can push health into the Critical Mass region, enabling Devastator attacks. Read the meter before attempting one. A failed setup in heavy incoming fire can lose the reserve before the attack is ready.
Upgrade the move, then learn its input
Evolution Points buy powers and combat options, but a purchase only helps if the player can trigger it reliably. Practice the new move on a suitable encounter and check its conditions before relying on it during a timed objective.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | store.steampowered.com |
