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Prototype Powers: choose an attack for the target

Compare Alex's offensive and defensive power roles.

Edition covered

Original 2009 Prototype campaign and original PC publisher pictures. Prototype 2 mutations, Hunting Pulse and New York Zero districts are excluded.

Offensive power roles

Alex attacks a large infected creature with an extended tendril-like weapon as a helicopter flies behind him.
Alex attacks a large infected creature with an extended tendril-like weapon as a helicopter flies behind him.

Alex's attack powers change reach, impact and handling. A close crowd, a vehicle and a distant helicopter are different problems. Select the power that fits the target instead of continuing with the same short-range attack through every encounter.

Offensive power roles
PowerUseful directionTarget choice
ClawsClose slashing attacksNearby infantry and infected.
HammerfistsHeavy impactDurable targets and ground attacks.
WhipfistExtended reachTargets beyond ordinary melee distance.
BladePowerful cutting attacksHeavy close combat.
MusclemassEnhanced physical forceThrows and strength-based attacks.

Defensive choices

Shield and Armor are defensive powers with different effects on movement and protection. Use the power wheel to make a deliberate choice, and preserve enough mobility to leave a dangerous concentration of military fire.

Defensive choices
OptionPurposePlanning consideration
ShieldBlocks incoming punishmentMaintain awareness of direction.
ArmorHeavier protectionConsider movement tradeoffs.
Thermal VisionHeat-based visibilityUse when ordinary sight is poor.
Infected VisionIdentify infection-related targetsSeparate it from ordinary thermal vision.

Critical Mass creates a special window

Consuming targets can push health into the Critical Mass region, enabling Devastator attacks. Read the meter before attempting one. A failed setup in heavy incoming fire can lose the reserve before the attack is ready.

Upgrade the move, then learn its input

Evolution Points buy powers and combat options, but a purchase only helps if the player can trigger it reliably. Practice the new move on a suitable encounter and check its conditions before relying on it during a timed objective.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualstore.steampowered.com