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Icewind Dale / Opening route

Icewind Dale early walkthrough: Easthaven, Kuldahar and Vale of Shadows

Follow the opening investigation while preparing for the first sustained dungeon areas.

Edition covered

The original 2000 Icewind Dale campaign and its party-based AD&D fundamentals. Screenshots show Enhanced Edition, including scenes from bundled expansion content. Enhanced Edition adds class options and spells; Heart of Winter and Trials of the Luremaster are separate adventures.

Finish Easthaven preparations

Enhanced Edition party faces green magical effects in a wooden chamber.
Enhanced Edition party faces green magical effects in a wooden chamber.

The first settlement gives the custom party an opportunity to learn its equipment and abilities. Speak to Hrothgar, handle the opening local tasks and buy basic supplies before departing.

Opening sequence
LocationPurposePreparation
EasthavenMeet the expedition and learn the partyWeapons, ammunition and healing
Expedition routeOpening journeyKeep fragile characters protected
KuldaharSpeak to Arundel and use servicesReview spell and supply needs
Vale of ShadowsInvestigate the tombsScout for traps and preserve spell slots

Reach Kuldahar and meet Arundel

Kuldahar becomes the main investigation hub. Read Arundel's account and the journal entry for the next destination instead of clearing every available direction without context.

Expedition checklist
ItemWhy it mattersAction
Journal leadIdentifies the actual objectiveRead the latest entry
Quest objectMay be needed for progressKeep it until its use is resolved
Return routeAllows resupplyRemember exits and transitions
Party conditionDetermines the next fight's riskHeal and inspect ready spells

Explore the Vale methodically

Tombs and narrow passages reward careful scouting. Check side chambers and quest items, but keep enough health and spells for the route back.

Return with the result

The early campaign is an investigation rather than a pure sequence of kill counts. New information often needs to be reported before the next leg becomes clear.

Useful tip

The early campaign is an investigation rather than a pure sequence of kill counts. New information often needs to be reported before the next leg becomes clear.

References
Guide references
ReferenceWebsite
Icewind Dale publisher listingstore.steampowered.com
Beamdog Survival Guide to the Northfiles.beamdog.com
Beamdog Mastering Melee and Magicfiles.beamdog.com