Icewind Dale Guide
2000 ยท Party dungeon role-playing gameGame guides
| Guide | What you will find |
|---|---|
Party build | Create a balanced custom party with reliable melee, trap detection, healing and arcane support. |
Combat rules | Read the descending AD&D numbers and control a whole party in narrow dungeon encounters. |
Spells & rest | Manage mage and priest resources during long dungeon expeditions. |
Opening route | Follow the opening investigation while preparing for the first sustained dungeon areas. |
Characters | Identify the important characters, recruitable allies and roles in Icewind Dale. |
At a glance
| Focus | What to know |
|---|---|
| Create the whole party | The original campaign expects a player-created adventuring group. |
| Cover traps and healing | Bring thief utility, divine spells and dependable front-line fighters. |
| Manage each expedition | Prepare spells and supplies before leaving the settlement hub. |
Characters Character guide โ
| Character | Role | At a glance |
|---|---|---|
| Hrothgar | Easthaven expedition leader | Organizes the journey that begins the main campaign. |
| Arundel | Kuldahar druid | A major source of guidance during the investigation. |
| Orrick | Arcane merchant | A wizard based near Kuldahar. |
| Kresselack | Vale of Shadows figure | Connected to the tomb investigation. |
| Player-created party | Adventuring group | Up to six custom characters supply the playable roles. |
Quick answers
| Topic | Go straight to |
|---|---|
| Party build | Build jobs before personalities โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Icewind Dale: game and edition overview | store.steampowered.com |

Party build
Combat rules
Spells & rest
Opening route