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Dark Souls II / Agility & rolls

How much Agility do you need in Dark Souls II? Adaptability and rolls

Understand Agility breakpoints, Adaptability, Attunement and why equipment weight still matters.

Edition covered

Guides and pictures cover Dark Souls II: Scholar of the First Sin (2015) on DirectX 11 PC, PS4 and Xbox One. The original game launched in 2014. Original/DirectX 9/PS3/Xbox 360 enemy and item layouts differ, even when sold with the Scholar name.

Check the Agility number on your status screen

A player character explores moss-covered fortress ruins in a Scholar of the First Sin publisher screenshot.
A player character explores moss-covered fortress ruins in a Scholar of the First Sin publisher screenshot.

For a more forgiving dodge, a practical early target is 96 Agility, with 99 offering another increase and 105 a later option. These are Agility values, not required Adaptability levels. Different starting classes and Attunement investments reach them with different amounts of Adaptability, so inspect the preview before confirming a level.

Raise Adaptability or account for Attunement

Adaptability is the main attribute used to increase Agility. Attunement also contributes, which matters for spellcasters already investing in spell slots. Do not copy a fixed Adaptability number from another build without checking both attributes. Spend toward the next useful Agility threshold while retaining enough health and stamina for mistakes.

Separate dodge safety from dodge distance

Agility affects the period during a roll when attacks can pass through without dealing damage. Equipment burden affects the distance of the roll, so adding Agility is not a substitute for removing unnecessarily heavy gear. Practice with your actual equipment after changing a build; a successful dodge still needs to move you away from the follow-up.

Keep enough stamina to escape after attacking

A longer invulnerable window cannot rescue a character who has exhausted all stamina on attacks. Limit your opening combination, let the bar recover and learn which enemy swings continue into another strike. Agility also helps item-use speed, but drinking in the middle of an active enemy combo remains a poor recovery plan.

FIELD NOTE

Try 96 or 99 displayed Agility before assuming you must spend enough levels to reach 105 immediately.

Picture details

Game artwork belongs to its respective rights holders.

References