Mario Party 6 / Orbs
Mario Party 6 Orbs: green items, traps and ownership
Understand the new distinction between landing traps and passing roadblocks.
Edition covered
Original GameCube edition with three-turn day/night cycles, Orbs and the Star Bank.
Green Orbs are personal tools

Use movement and protection Orbs before rolling. Their availability varies by board; Flutter is not a universal way to bypass every board’s Star rule.
| Orb | Function | Useful situation |
|---|---|---|
| Mushroom | Two dice | Reach a distant service |
| Super ’Shroom | Three dice | Long-distance movement |
| Sluggish ’Shroom | Slow dice display | Aim for a particular space |
| Metal Mushroom | Ignore rival traps during movement | Cross an exposed route |
| Flutter | Fly to the Star | Only on Towering Treetop and E. Gadd’s Garage |
Thrown Orbs create owned spaces
Yellow traps trigger when opponents land, while red roadblocks trigger when opponents pass. Orbs can be thrown up to five spaces ahead or behind on eligible spaces.
| Type | Use | Trigger |
|---|---|---|
| Green | Use on yourself | Immediate effect before movement |
| Yellow | Throw on an eligible space | Opponent lands there |
| Red | Place a roadblock | Opponent passes it |
| Blue | Special automatic effects | Follow the individual Orb rule |
| Owned yellow space | Land on your own icon | Normally receive five coins |
Your own landing trap pays a bonus
Landing on a space you own normally gives five coins. This is a major difference from Mario Party 5’s shared capsule effects.
Sluggish ’Shroom targets exact landings
The slowed dice display supports deliberate numbers. It is particularly useful when a final space is safer or more valuable than maximum distance.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | www.gamingalexandria.com |
| Super Mario Wiki game reference | www.mariowiki.com |
