Relics, transformations and key equipment
Important original PlayStation relics and the exploration routes they open.
Story and late-game spoilers.
Original PlayStation Alucard campaign; later ports and Saturn additions can differ.
8 items · one picture per entry · open a picture for full size.
Item directory

Jewel of Open
Opens blue magically sealed doors. Budget for it when the castle’s accessible paths seem exhausted, rather than buying only incremental combat upgrades.

Leap Stone
Adds a double jump. Revisit high ledges and the library route after obtaining it; increased height affects several earlier dead ends.

Soul of Wolf
Provides wolf form. Transformation abilities have their own movement behaviours, so test the controls before using them near hazards.

Form of Mist
Allows passage through appropriate grates. The initial form has limits; a short transformation is not the same as unrestricted travel through solid walls.

Soul of Bat
Opens flight-based exploration. Plan around MP and return routes when entering vertical areas that were previously unreachable.

Holy Symbol
Supports safer underwater exploration. Do not confuse this relic with healing or assume water routes become free of enemies and other hazards.

Spike Breaker
Protects against spike obstacles needed for a key exploration route. Keep it for that purpose even when another armour piece offers a more attractive general stat.

Holy Glasses
Obtained through the two-ring clock-room sequence. Equip them during Richter’s fight to reveal the target required to continue toward the inverted castle.
