Radiant Dawn adventure archiveFire Emblem: Radiant DawnGUIDES
Fire Emblem: Radiant Dawn / Armies and promotion

Radiant Dawn Armies and promotion

Plan training and supplies around rotating groups and class tiers.

Edition covered

Original localized Wii edition. Difficulty names differ from Japan; this guide uses English Easy, Normal and Hard. The destructive skill-removal rule from Path of Radiance does not apply.

Availability limits training

Sothe speaks with an ally on a forest map.
Sothe speaks with an ally on a forest map.

The campaign moves between Micaiah's forces, Crimea and the Greil Mercenaries. A unit can be absent for many chapters, delaying the payoff from training.

Promotion tools
MethodPurposeRestriction
Level beyond 20Promote eligible standard classCannot override story locks
Master SealFirst tier to secondEligible level-10+ unit
Master CrownSecond tier to thirdEligible level-10+ second-tier unit
Story promotionMajor character progressionFixed campaign timing

Equip the active army

Do not assume weapons in one group's inventory are immediately available elsewhere. Each army needs its own healing and useful attack ranges.

Army priorities
Group or stagePrioritySupply check
Dawn BrigadeKeep a viable coreHealing and ranged basics
Crimean chaptersMeet immediate objectivesUse available units efficiently
Greil MercenariesMaintain balanced rolesReplace weapons and staves
Late split teamsSpread essential rolesAvoid putting every healer together

Many beorc have three tiers

Standard classes can progress twice. Level-20 advancement and seals apply to eligible units, while important characters have story restrictions.

Preserve enough capable units

A defense map requires a viable army now. Investing everything in one future favorite can leave too few units to hold the present formation.

References
Guide references
ReferenceWebsite
Nintendo instruction manualcsassets.nintendo.com
Detailed mechanics and referenceserenesforest.net
Detailed classes referenceserenesforest.net