Radiant Dawn Armies and promotion
Plan training and supplies around rotating groups and class tiers.
Edition covered
Original localized Wii edition. Difficulty names differ from Japan; this guide uses English Easy, Normal and Hard. The destructive skill-removal rule from Path of Radiance does not apply.
Availability limits training

The campaign moves between Micaiah's forces, Crimea and the Greil Mercenaries. A unit can be absent for many chapters, delaying the payoff from training.
| Method | Purpose | Restriction |
|---|---|---|
| Level beyond 20 | Promote eligible standard class | Cannot override story locks |
| Master Seal | First tier to second | Eligible level-10+ unit |
| Master Crown | Second tier to third | Eligible level-10+ second-tier unit |
| Story promotion | Major character progression | Fixed campaign timing |
Equip the active army
Do not assume weapons in one group's inventory are immediately available elsewhere. Each army needs its own healing and useful attack ranges.
| Group or stage | Priority | Supply check |
|---|---|---|
| Dawn Brigade | Keep a viable core | Healing and ranged basics |
| Crimean chapters | Meet immediate objectives | Use available units efficiently |
| Greil Mercenaries | Maintain balanced roles | Replace weapons and staves |
| Late split teams | Spread essential roles | Avoid putting every healer together |
Many beorc have three tiers
Standard classes can progress twice. Level-20 advancement and seals apply to eligible units, while important characters have story restrictions.
Preserve enough capable units
A defense map requires a viable army now. Investing everything in one future favorite can leave too few units to hold the present formation.
References
| Reference | Website |
|---|---|
| Nintendo instruction manual | csassets.nintendo.com |
| Detailed mechanics and reference | serenesforest.net |
| Detailed classes reference | serenesforest.net |
