Radiant Dawn adventure archiveFire Emblem: Radiant DawnGUIDES
Fire Emblem: Radiant Dawn / Combat, ledges and terrain

Radiant Dawn Combat, ledges and terrain

Check elevation and difficulty-specific rules before attacking.

Edition covered

Original localized Wii edition. Difficulty names differ from Japan; this guide uses English Easy, Normal and Hard. The destructive skill-removal rule from Path of Radiance does not apply.

Height changes the forecast

A selected unit previews its route across an indoor tactical map.
A selected unit previews its route across an indoor tactical map.

Attacks across ledges strongly favor the higher unit. A defender above you can be much harder to hit than on flat ground.

Terrain decisions
PositionEffectResponse
Higher ledgeCombat advantageHold it when the objective permits
Below defended ledgeUnreliable attacksFind another route or support angle
Narrow passageConcentrates incoming attacksUse a durable unit with healing behind
Open groundSeveral enemies convergeCount every reachable attacker

Read the objective

Rout, defend and arrive maps demand different plans. Count turns or destination tiles before chasing distant enemies.

English difficulty rules
FeatureEasy / NormalHard
Weapon triangleAppliesRemoved
Enemy range displayAvailableManual calculation required
Mid-map savingBattle savesSuspend behavior
Enemy pressureLower baselineGreater resource and positioning demands

Hard changes the rules

English Hard removes the weapon triangle and the enemy-range display. Manually inspect movement, weapons and range before ending a turn.

Know your save type

Easy and Normal offer battle saves, while Hard uses suspend behavior. A suspend save is not a reusable mid-map checkpoint.

References
Guide references
ReferenceWebsite
Nintendo instruction manualcsassets.nintendo.com
Detailed mechanics and referenceserenesforest.net