Collectibles and completion
Optional discoveries, useful collections and completion goals in Final Fantasy VII.
Spoiler notice: This guide discusses story progression or late-game content.
Original Final Fantasy VII and ports of that game; not Remake or Rebirth.
Materia
Record unique Materia and check areas before leaving a story location. Linked slots affect combinations; collecting Materia is only one part of making it useful.
Enemy Skills
Enemy Skill Materia records abilities learned through the required enemy attacks. Equip it before attempting a learning encounter and check whether the skill’s source can be revisited.
Weapons and Limit manuals
Ultimate weapons and final Limit manuals often depend on optional activities. Keep separate notes for the item itself and any requirements for actually using it.
Use the edition note above when comparing a checklist with another release. Story completion, collecting and platform achievements are separate goals.
