Collectibles and completion
Optional discoveries, useful collections and completion goals in Final Fantasy VII.
Story and late-game spoilers.
Original Final Fantasy VII and ports of that game; not Remake or Rebirth.
3 items · one picture per entry · open a picture for full size.
Item directory

Materia
Record unique Materia and check areas before leaving a story location. Linked slots affect combinations; collecting Materia is only one part of making it useful.

Enemy Skills
Enemy Skill Materia records abilities learned through the required enemy attacks. Equip it before attempting a learning encounter and check whether the skill’s source can be revisited.

Weapons and Limit manuals
Ultimate weapons and final Limit manuals often depend on optional activities. Keep separate notes for the item itself and any requirements for actually using it.
Quick notes
- Enemy Skill learning needs the correct setup. Equip Enemy Skill Materia on the character who must receive the required attack, then prepare the encounter so the skill can actually happen.
- A Limit manual is not the whole requirement. Final Limit items need the appropriate prior development before they can be used.
