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FINAL FANTASY VII / COLLECTIBLES

Collectibles and completion

Optional discoveries, useful collections and completion goals in Final Fantasy VII.

Story and late-game spoilers.

Edition covered

Original Final Fantasy VII and ports of that game; not Remake or Rebirth.

3 items · one picture per entry · open a picture for full size.

Item directory

The Materia Menu. — Final Fantasy VII

Materia

Record unique Materia and check areas before leaving a story location. Linked slots affect combinations; collecting Materia is only one part of making it useful.

Enemy Skill menu. — Final Fantasy VII

Enemy Skills

Enemy Skill Materia records abilities learned through the required enemy attacks. Equip it before attempting a learning encounter and check whether the skill’s source can be revisited.

The Limit Menu. — Final Fantasy VII

Weapons and Limit manuals

Ultimate weapons and final Limit manuals often depend on optional activities. Keep separate notes for the item itself and any requirements for actually using it.

Quick notes

  • Enemy Skill learning needs the correct setup. Equip Enemy Skill Materia on the character who must receive the required attack, then prepare the encounter so the skill can actually happen.
  • A Limit manual is not the whole requirement. Final Limit items need the appropriate prior development before they can be used.
References