Recognize growth, Superballs, stars and hearts
Use the original Game Boy pickups to improve survival and ranged control.
Original 1989 monochrome Game Boy Super Mario Land. Game Boy Color palette variants, later Super Mario Land games, Super Mario Maker recreations and fan color editions are outside this reference.
4 items · one picture per entry · open a picture for full size.
Item directory

Super Mushroom
This pickup grows small Mario and protects him from one ordinary hit by letting him shrink. Watch nearby enemies and pits before chasing its movement.

Superball Flower
The Flower grants a single active ricocheting Superball that can attack enemies and collect coins. Aim with the surrounding walls and floor in mind.

Star
A Star grants temporary invincibility against ordinary enemy contact. Use the brief opening to advance while continuing to judge pits, platforms and the path ahead.

1UP heart
The heart-shaped extra-life pickup adds another attempt to the life reserve. It is a different reward from growth or the Flower’s ranged attack.
Every Super Mario Land item
From the original 1989 Game Boy game.
- Super Mushroom — grow to Super Mario
- Superball Flower — bouncing Superballs
- Star — brief invincibility
- 1UP heart — extra life
- Coins — 100 coins give an extra life
Quick notes
- Protect a useful powered state. The Super Mushroom gives Mario a larger form and a buffer against an ordinary hit.
- Use the bounce as a route tool. A Superball rebounds diagonally from surfaces and can collect coins it touches.
- Separate temporary protection from extra lives. A Star provides a brief period of invincibility, while the heart-shaped 1UP pickup adds a life.
Superballs can gather coins, so a deliberate ricochet may serve both combat and collection.
Picture details
Game artwork belongs to its respective rights holders.
