Solve the first world's different routes
Learn three moves, handle Conga's puzzles and use the termite transformation.
Original 1998 Nintendo 64 release. Uses the N64 best-note-score system, which resets individual notes after leaving a world or losing a life; the Xbox Live Arcade port changes that behavior.
Collect the three move lessons
Mumbo's Mountain teaches Talon Trot, Beak Buster and Egg Firing. Talon Trot begins by holding Z and pressing C-left; continue holding Z to let Kazooie run and climb suitable steep slopes. Learn all three moves before concluding that a high path or breakable hut is inaccessible. Sweep the world by region, returning to earlier obstacles with the relevant lesson.
Read the orange-tree puzzles separately
Conga's area contains several related tasks. His thrown oranges can strike the marked ground tiles if you move away in time. Climbing the tree supplies an orange for Chimpy, whose reward also improves access to a nearby ledge. From the raised route, eggs give you a way to challenge Conga at range. Stop between tasks to identify what changed rather than treating the entire clearing as one continuous fight.
Use Mumbo and inspect Juju
Five Mumbo Tokens pay for the termite transformation. Use that form to climb inside Ticker's Tower and reach its high exit. The Juju totem instead requires eggs aimed into its moving mouths. Before removing its last segment, inspect the space above it for a honeycomb opportunity. The two puzzles deliberately ask for different tools; changing form does not make every object in the world easier to solve.
Learn every molehill lesson first, then divide the world into a regular-form route and a termite route.
Picture details
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