Understand the bear, bird and their helpers
Use tutorials, transformations and information as different kinds of progress.
Original 1998 Nintendo 64 release. Uses the N64 best-note-score system, which resets individual notes after leaving a world or losing a life; the Xbox Live Arcade port changes that behavior.
7 characters · one picture per entry · open a picture for full size.
Character directory

Banjo
Banjo sets out to rescue his kidnapped sister. His partnership with Kazooie provides the adventure's combined move set.

Kazooie
Kazooie adds wings, beak attacks, egg firing and the Talon Trot. Her sharp comments contrast with Banjo's gentler approach.

Tooty
Gruntilda kidnaps Banjo's younger sister to steal her beauty. The opening scene establishes why the bear and bird enter the lair.

Bottles
The mole appears at molehills to teach the pair. Speak to him when reaching a new world so its puzzles have the intended tools.

Mumbo Jumbo
Mumbo accepts tokens and transforms the pair into creatures suited to selected worlds, beginning with a termite on Mumbo's Mountain.

Gruntilda
The witch captures Tooty and comments on the adventure from her lair. She tests the duo with Furnace Fun before a final confrontation.

Brentilda
Gruntilda's sister shares personal facts about the witch. Record the facts from your own save because they can appear in Furnace Fun.
Quick notes
- Learn the pair as a single character. Banjo and Kazooie work together throughout this game.
- Visit Bottles and Mumbo for different reasons. Bottles teaches abilities; Mumbo supplies world-specific transformations when you have enough tokens.
- Listen to the people around the quest. Tooty's kidnapping provides the goal, and Gruntilda supplies both opposition and commentary.
Treat a new conversation as a possible tool, objective or piece of information.
Picture details
Game artwork belongs to its respective rights holders.
