Devil May Cry 3: Special Edition adventure archiveDevil May Cry 3: Special EditionGUIDES
Devil May Cry 3: Special Edition / Weapons guide

Devil May Cry 3: Special Edition weapons guide: Devil Arms, guns and original loadout limits

Compare Dante’s melee weapons and firearms by the opening they are suited to.

Edition covered

The original Devil May Cry 3: Special Edition for PS2/PC. Original PC storefront pictures are used. Dante selects one style at customization screens or Divinity Statues; Nintendo Switch Free Style is excluded.

10 items · one picture per entry · open a picture for full size.

Devil Arms

Nevan in Devil May Cry 3: Special Edition
Unusual ranged and close rhythm

Nevan

Practice focus: Learning its setup and recovery.

Reference

Beowulf in Devil May Cry 3: Special Edition
Heavy punches and kicks

Beowulf

Practice focus: Committing during a clear opening.

Reference

Firearms and loadout

Artemis in Devil May Cry 3: Special Edition
Specialized energy shots

Artemis

Use deliberately: Learn targeting behavior.

Reference

Quick notes

  • Build around two complementary melee weapons. Dante’s original loadout carries two selected Devil Arms and two firearms for switching during action.
  • Learn a new Devil Arm outside a boss fight. Rebellion is a direct sword baseline; Cerberus, Agni and Rudra, Nevan and Beowulf each change range and rhythm.
  • Use guns to support movement. Ebony and Ivory help keep pressure at range, while the Shotgun and specialized firearms change the engagement.
  • Keep weapon and style compatibility clear. Swordmaster and Gunslinger actions depend on the relevant equipped weapon.
Useful tip

Swordmaster and Gunslinger actions depend on the relevant equipped weapon.

References