Recognize four permanent tank pickups
Use original GBA pickup sprites to distinguish energy, normal missile, super missile and power bomb capacity.
Original 2004 Game Boy Advance Metroid: Zero Mission. This is the expanded GBA remake, with ledge grabbing, new upgrades and the additional infiltration chapter. The 1986/1987 original Metroid, fan remakes and emulator-specific functions are excluded.
4 items · one picture per entry · open a picture for full size.
Item directory

Energy Tank
An Energy Tank increases Samus’s reserve and refills her energy. The permanent extra capacity helps when practicing an unfamiliar boss or crossing rooms that contain repeated hazards.

Missile Tank
A Missile Tank increases normal missile capacity. Use the additional supply for protected targets and red hatches, while keeping enough ammunition for the route beyond a major encounter.

Super Missile Tank
A Super Missile Tank expands the separate supply of stronger missiles. Check the selected weapon before firing and preserve enough of this ammunition for green hatches on the route.

Power Bomb Tank
A Power Bomb Tank increases the limited supply of the later explosive weapon. Record its room if the route is blocked, then return after acquiring the necessary movement and weapon abilities.
Every Zero Mission upgrade
Upgrades from the original 2004 Game Boy Advance game. The last three items appear as unknown items until Samus earns her fully powered suit.
- Morph Ball
- Long Beam
- Missiles
- Bombs
- Ice Beam
- Speed Booster
- Varia Suit
- Wave Beam
- Power Grip
- Hi-Jump
- Screw Attack
- Super Missiles
- Power Bombs
- Charge Beam
- Plasma Beam — unknown item until the fully powered suit
- Space Jump — unknown item until the fully powered suit
- Gravity Suit — unknown item until the fully powered suit
- Energy, Missile, Super Missile and Power Bomb Tanks — capacity upgrades
Quick notes
- Build capacity around the equipment you use. Energy Tanks increase and refill Samus’s energy reserve, while Missile Tanks expand her normal missile capacity.
- Keep the missile types distinct. Super Missile Tanks expand a different ammunition supply from normal Missile Tanks.
- Leave later pickups as return targets. Power Bomb Tanks support a weapon acquired later in the adventure.
Normal Missiles and Super Missiles have separate supplies and separate tank pickups.
Picture details
Game artwork belongs to its respective rights holders.
