Identify the hunter and the Pirate leaders
Understand how Samus, Kraid, Ridley and Mother Brain shape the GBA mission.
Original 2004 Game Boy Advance Metroid: Zero Mission. This is the expanded GBA remake, with ledge grabbing, new upgrades and the additional infiltration chapter. The 1986/1987 original Metroid, fan remakes and emulator-specific functions are excluded.
4 characters · one picture per entry · open a picture for full size.
Character directory

Samus Aran
Samus infiltrates Zebes to stop the Space Pirates’ Metroid operation. Chozo upgrades expand her movement and weapons, while the GBA remake’s later chapter tests her ability to survive with different equipment.

Kraid
Kraid is one of the major adversaries Samus must defeat while opening the way toward Tourian. The huge creature’s encounter rewards reading its attacks and creating a stable position for return fire.

Ridley
Ridley guards another major branch of the Pirate base. Prepare energy and ammunition before committing to his encounter, then concentrate fire while maintaining enough space to respond to his movement.

Mother Brain
Mother Brain waits inside the Pirate stronghold’s final guarded chamber. Reaching her requires the preceding leaders to fall, but defeating her does not end every part of Zero Mission’s expanded GBA story.
Quick notes
- Samus uses the Chozo legacy. The Chozo technology scattered through Zebes gives Samus much of the equipment needed for this mission.
- Kraid and Ridley anchor separate branches. Kraid and Ridley are major obstacles within the Pirate fortress.
- Mother Brain belongs to an expanded ending. Mother Brain is the central target of the original Zebes operation.
Follow Zero Mission’s own story transitions after the original mission target falls.
Picture details
Game artwork belongs to its respective rights holders.
