Mario vs. Donkey Kong 2: March of the Minis adventure archiveMario vs. Donkey Kong 2: March of the MinisGUIDES
Mario vs. Donkey Kong 2: March of the Minis / Touch controls and routes

Mario vs. Donkey Kong 2: March of the Minis Touch controls and routes: taps, swipes and Color Blocks

Learn the DS controls and prepare a room before its timer starts.

Edition covered

Original 2006 Nintendo DS game. Excludes Minis March Again!, Mini-Land Mayhem! and the GBA game’s direct Mario controls. Original Nintendo Wi-Fi Connection sharing is a discontinued historical feature.

Survey before activating a Mini

Mini-Marios cross a green-block room below the score and chain counters.
Mini-Marios cross a green-block room below the score and chain counters.

The room can be inspected before its clock starts. Find the exit, card, coins and hazards, then decide where Color Blocks must be moved; picking up blocks also starts the timer.

Touch command reference
InputActionUse
Tap an inactive MiniStart movingBegin the route
Tap a moving MiniStop itWait for a safe opening
Swipe left or rightSet directionRedirect a toy or group
Swipe upwardJumpCross a gap or reach a platform
Swipe downward above a pipeEnter the pipeFollow a vertical connection

Tapping and swiping perform different actions

A tap starts or stops a Mini. A directional swipe changes its direction, while an upward swipe makes it jump. Avoid stopping a toy accidentally when trying to redirect it.

Environmental controls
ObjectWhat can changeRoute check
Color BlocksRemoved and placed elsewhereInventory must cover the needed bridge
ElevatorRaised or lowered with its buttonsWait until the platform is aligned
Conveyor switchBelt directionWatch every Mini on the belt
Sliding doorOpen or closed passageAvoid releasing a toy toward a hazard
Rotating pipeConnection directionConfirm the exit before sending a Mini

Color Blocks are a shared room resource

Removed blocks return to the inventory shown on the upper screen. Move them from a wall that is no longer needed to a bridge or floor that protects the next part of the route.

Check moving toys after each environmental change

Changing a conveyor or opening a sliding door can release several Minis at once. Follow their positions rather than concentrating only on the one beside the stylus.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Original-edition mechanics and referencewww.mariowiki.com