Mario vs. Donkey Kong 2: March of the Minis adventure archiveMario vs. Donkey Kong 2: March of the MinisGUIDES
Mario vs. Donkey Kong 2: March of the Minis / Floors and bosses

Mario vs. Donkey Kong 2: March of the Minis Floors and bosses: all eight themes and cannon rules

Scan the floor order and prepare the right style of boss attack.

Edition covered

Original 2006 Nintendo DS game. Excludes Minis March Again!, Mini-Land Mayhem! and the GBA game’s direct Mario controls. Original Nintendo Wi-Fi Connection sharing is a discontinued historical feature.

Eight floors lead to the roof

A Mini-Mario navigates colored pipes and girders in a purple room.
A Mini-Mario navigates colored pipes and girders in a purple room.

Each main floor has nine puzzle rooms and a Donkey Kong battle. The roof contains the main finale; the basement is a separate postgame unlock.

All eight main floors
FloorNameMain puzzle emphasis
1Mushroom MayhemColor Blocks and basic toy control
2Tropical IslandSliding bridges, doors and water
3Pipe WorksPipes, valves and rotating connections
4Magnet ManiaMagnetic ground and rotating sticks
5Lava DomeFire objects, lava and logs
6Toadstool CastleMoving platforms and balance beams
7Spooky AtticPolterguys and Color Switches
8Jungle HijinksBomb Blocks and breakable rocks

Cards unlock the floor’s bonus activity

Collect the letter card in each of the nine rooms. Together the letters form MINIMARIO and open the corresponding Shy Guy Smash! bonus.

Boss preparation
SituationRuleAction
Odd-numbered floorCannon moves left and rightLine up a vertical shot
Even-numbered floorCannon rotates in an arcAim at the useful upper platform
Boss Game 8Direct Mini contact is blockedDrop overhead objects onto DK
Low Mini supplySupply comes from the nine puzzle roomsImprove earlier rescue results
Chasing a boss gold starTime and retained Minis determine scoreAvoid unnecessary lost shots

Odd and even floors move the cannon differently

Odd-floor cannons slide sideways and fire upward. Even-floor cannons rotate through an arc, so the shot plan depends on the floor rather than a single aiming habit.

The eighth boss needs an indirect attack

Donkey Kong punches away a Mini that touches him in Boss Game 8. Use the overhead objects instead of wasting the floor’s saved toys on direct hits.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Original-edition mechanics and referencewww.mariowiki.com