Mario vs. Donkey Kong 2: March of the Minis Scoring and gold stars: Chain Goals and Gold Mini order
Understand which bonuses turn a safe clear into a high-scoring run.
Edition covered
Original 2006 Nintendo DS game. Excludes Minis March Again!, Mini-Land Mayhem! and the GBA game’s direct Mario controls. Original Nintendo Wi-Fi Connection sharing is a discontinued historical feature.
The goal chain grows with every consecutive Mini

Send toys through while the goal remains sparkling. The chain contributions double in sequence, so a broken chain can lose far more points than a missed small coin.
| Pickup or result | Points | Condition |
|---|---|---|
| Small coin | 50 | Collect it during the room |
| Large coin | 500 | Collect it during the room |
| Mini Mario Card | 1,000 | Collect the room’s letter card |
| Remaining Time Bonus | 10 per second | Finish during the first timer |
| All Minis rescued | 5,000 | Replaces the individual rescue awards |
Put the Gold Mini last in a perfect chain
The special gold bonus doubles the last chain contribution again. Plan the exit order before launching the group rather than trying to reorder it at the doorway.
| Arrival pattern | Chain contribution | What it illustrates |
|---|---|---|
| Two consecutive regular Minis | 1,000 + 2,000 = 3,000 | Second arrival doubles its contribution |
| Three consecutive regular Minis | 1,000 + 2,000 + 4,000 = 7,000 | Keep the goal sparkling |
| Four consecutive regular Minis | 1,000 + 2,000 + 4,000 + 8,000 = 15,000 | Later arrivals are especially valuable |
| Two regular Minis then Gold in a perfect chain | 1,000 + 2,000 + 8,000 = 11,000 | Gold doubles the final contribution again |
A manual stop affects the nonstop bonus
Tapping a moving toy to stop it forfeits that toy’s nonstop reward. Waiting naturally on an elevator, enemy or inside a pipe does not count as the same manual stop.
The first five minutes are the score window
The initial 300-second Time Bonus earns ten points per remaining second. After it expires, another 300 seconds allow a clear, but without that time bonus; reaching zero again loses the stage.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | www.nintendo.com |
| Original-edition mechanics and reference | www.mariowiki.com |
