Needs, skills & friendships
Keep your Sim ready for work, social goals and daily life.
This guide covers The Sims Bustin’ Out for PlayStation 2. The separate Game Boy Advance and N-Gage adventures have different characters, locations and gameplay.
Everyday needs
Hunger, Comfort, Hygiene, Bladder, Energy, Fun, Social and Room affect your Sim’s mood. Check the bars when an action is going badly.
Six skills
Build Cooking, Mechanical, Charisma, Body, Logic and Creativity using the appropriate household objects.
Friendships
Set aside time to talk and spend time together. Try a different activity if a conversation keeps failing.
A practical home
Our suggestion: prioritise a bed, food preparation, a bathroom and a source of fun before decorative purchases. Keep routes through rooms clear.
Prepare mood before a long activity
Satisfy the needs that are likely to interrupt a skill session, then use the relevant object for a planned period. Stop when the next important need requires attention rather than allowing every meter to fall at once. Building one required skill point in a sustainable evening is better preparation than beginning several activities and finishing none because the Sim is uncomfortable or exhausted.
Friendships need continuing attention
Use social time deliberately when a promotion or goal requires relationships. Choose an interaction appropriate to the current relationship and watch the response rather than repeating the same action mechanically. Balance that visit with the Sim’s mood and ordinary needs. A social evening that begins in a poor state can consume time without producing the useful progress you expected for the next workday.
Check the current house goals before moving, and leave time for food, sleep and friends.
References
Covered edition: This wiki covers The Sims Bustin’ Out for PlayStation 2. The separate Game Boy Advance and N-Gage adventures have different characters, locations and gameplay.

