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XCOM: Enemy Unknown / Cover and actions

XCOM: Enemy Unknown combat guide: cover, movement and Overwatch

Understand blue moves, dashing, cover direction and the actions available to your squad.

Edition covered

The 2012 Enemy Unknown campaign. Enemy Within adds Meld, MEC troops, gene modifications and other systems outside these guides. Publisher screenshots are from Enemy Unknown; Long War and XCOM 2 use different rules.

Scout with options left

An armored soldier stands beside a hovering SHIV in an Enemy Unknown publisher screenshot.
An armored soldier stands beside a hovering SHIV in an Enemy Unknown publisher screenshot.

A blue move normally leaves one action available. Dashing spends the movement allowance and is risky when unexplored ground may reveal another enemy group.

Action comparison
ActionPurposeLimitation
Blue moveReposition with an action remainingCan still reveal enemies
DashTravel fartherFew options after arrival
OverwatchReaction fire on movementNot a guaranteed hit
Hunker DownDefense in coverGives up attacking
ReloadRefill the weaponUses an action

Cover works from a direction

The shield shows the protection offered by a position. High cover is preferable to low cover, but an enemy reaching the side can flank it. Recheck the angles when opponents move.

Cover decisions
SituationResponseReason
Better cover nearbyConsider the higher shieldImproves directional protection
Enemy moves sidewaysCheck flank indicatorsOld cover may no longer help
Last soldier still has actionsAvoid scouting fartherOthers cannot respond to a new group
Vehicle is burningLeave the nearby tilesAn explosion can remove cover

Choose actions after inspecting the fight

A low-percentage shot is not the only option. Overwatch threatens enemy movement, while Hunker Down improves a covered soldier's defense at the cost of offensive action.

Stop expanding the fight unnecessarily

Revealing another group while the first remains active can multiply enemy attacks. Regroup, reload and heal after the visible threats are controlled.

Useful tip

Revealing another group while the first remains active can multiply enemy attacks. Regroup, reload and heal after the visible threats are controlled.

References
Guide references
ReferenceWebsite
XCOM: Enemy Unknown publisher listingstore.steampowered.com
Enemy Unknown manualstore.steampowered.com