XCOM: Enemy Unknown adventure archiveXCOM: Enemy UnknownGUIDES
XCOM: Enemy Unknown / Soldier classes

XCOM: Enemy Unknown classes: Assault, Heavy, Sniper and Support

Compare the four soldier classes and build a squad with complementary jobs.

Edition covered

The 2012 Enemy Unknown campaign. Enemy Within adds Meld, MEC troops, gene modifications and other systems outside these guides. Publisher screenshots are from Enemy Unknown; Long War and XCOM 2 use different rules.

Give the squad different jobs

The hologlobe displays mission locations on the Enemy Unknown strategic map.
The hologlobe displays mission locations on the Enemy Unknown strategic map.

Assault, Heavy, Sniper and Support soldiers answer different tactical problems. A varied squad can handle close threats, cover destruction, long sightlines and recovery without asking every soldier to do everything.

Class roles
ClassTypical equipmentUseful job
AssaultShotgun or assault rifleClose-range attack and Run & Gun
HeavyMachine gun and rocket launcherExplosives and cover removal
SniperSniper rifle and pistolLong-range precision
SupportAssault rifle and support abilitiesSmoke and team utility
RookieAssault rifleDevelops into a class after promotion

Choose abilities for the soldier's role

Promotion branches contain alternatives. Read each choice alongside the equipped weapon and the movement pattern you expect to use.

Squad gaps
Missing capabilityConsiderBenefit
Close-range damageAssaultFinish an exposed threat
Cover destructionHeavy or grenadesCreate cleaner firing angles
Long-range attackSniperPunish visible targets from safety
RecoveryMedikit and suitable carrierHelp the squad survive

Keep secondary equipment useful

A pistol can preserve ammunition or answer a target outside the primary weapon's ideal situation. Utility items should support a plan such as healing, explosive damage or capture.

Train reserves before the crisis

Rotating one developing soldier into a strong squad is easier than replacing several veterans at once. Inspect the roster before scanning ahead to another deployment.

Useful tip

Rotating one developing soldier into a strong squad is easier than replacing several veterans at once. Inspect the roster before scanning ahead to another deployment.

References
Guide references
ReferenceWebsite
XCOM: Enemy Unknown publisher listingstore.steampowered.com
Enemy Unknown manualstore.steampowered.com