Darksiders / Weapons & tools guide
Darksiders weapons and tools: dungeon locations and blocked routes
Identify the equipment required by crystals, grapple points and portal surfaces.
Edition covered
The original 2010 campaign, illustrated with the original PC Steam app’s screenshots. Warmastered Edition upgrades presentation; Darksiders II, III and Genesis have different heroes and progression systems.
4 items · one picture per entry · open a picture for full size.
Weapons & tools

Main acquisition area: Twilight Cathedral
Crossblade
Key use: Ranged targeting and transferring fire.

Main acquisition area: The Hollows
Tremor Gauntlet
Key use: Break blue crystals and move heavy objects.

Main acquisition area: Iron Canopy
Abyssal Chain
Key use: Grapple to marked points and enemies.

Main acquisition area: The Black Throne
Voidwalker
Key use: Create linked portals on eligible surfaces.
Quick notes
- Dungeon tools reopen the world. Each major tool has a combat use and a traversal or puzzle use.
- Read the obstacle before attacking. Blue crystals, distant grapple points and portal panels are different systems.
- Use the Crossblade’s ordered targets. The blade can carry fire from a flame to a bomb or other target.
- Charge the Voidwalker when the route needs momentum. Portal exits can launch War with different force depending on the portal setup.
Read the obstacle before attacking
| Obstacle | Required system | Practical step |
|---|---|---|
| Unlit bomb near flame | Crossblade | Target flame then bomb |
| Blue crystal growth | Tremor Gauntlet | Use the gauntlet’s force |
| Grapple point across gap | Abyssal Chain | Aim from a safe takeoff position |
| Portal panel | Voidwalker | Create both linked ends and inspect the exit |
References
| Reference | Website |
|---|---|
| Darksiders publisher listing | store.steampowered.com |
| Original Darksiders PC manual | store.steampowered.com |
| Original campaign dungeon walkthrough | darksiders.fandom.com |
| Twilight Cathedral reference | darksiders.fandom.com |
