Titan Quest original masteries and class combinations
Choose among the eight original masteries and compare useful two-mastery combinations.
Edition covered
The original 2006 three-act campaign and its eight masteries. Images show Anniversary Edition scenes selected to represent the original regions. Dream mastery and Act IV come from Immortal Throne; Rune, Neidan and later expansion campaigns are outside this original-game reference.
The first choice opens at level 2

The first level-up unlocks a mastery, and level 8 offers a second. You can delay the second choice while developing the first; the game does not require an immediate dual-mastery build at that level.
| Mastery | Broad identity | Common contribution |
|---|---|---|
| Warfare | Physical combat | Weapon attacks and martial support |
| Defense | Shield and protection | Blocking and durability |
| Hunting | Bows, spears and hunting tactics | Piercing offense |
| Rogue | Poison, bleeding and traps | Specialized damage and utility |
| Earth | Fire, stone and a summon | Fire attacks and Core Dweller |
| Storm | Cold and lightning | Elemental offense and control |
| Nature | Healing and creatures | Wolves and support |
| Spirit | Life, death and spirits | Vitality-oriented abilities and Liche King |
Class names describe the combination
A Conqueror is Warfare plus Defense, while a Warden is Hunting plus Defense. The name is a result of the chosen pair, not a separate class that must be selected at character creation.
| Class | Mastery pair | General direction |
|---|---|---|
| Conqueror | Warfare + Defense | Weapon-and-shield martial build |
| Warden | Hunting + Defense | Spear or bow with defensive support |
| Battlemage | Warfare + Earth | Martial attacks with earth magic |
| Oracle | Storm + Spirit | Elemental and spirit spellcasting |
| Ranger | Hunting + Nature | Hunting attacks with nature support |
| Summoner | Earth + Nature | Multiple summons and support |
Invest in the mastery bar
The bar raises core attributes and unlocks higher rows of skills. Spending every point in early active abilities can leave a character without the statistics and later tools needed for the next region.
Separate expansion masteries
The original game has eight masteries. Dream belongs to Immortal Throne, and later editions add more through expansions; build guides using those choices are not original-release builds.
The original game has eight masteries. Dream belongs to Immortal Throne, and later editions add more through expansions; build guides using those choices are not original-release builds.
References
| Reference | Website |
|---|---|
| Titan Quest publisher listing | store.steampowered.com |
| THQ Nordic Titan Quest manual | manuals.thqnordic.com |
