Titan Quest adventure archiveTitan QuestGUIDES
Titan Quest / Masteries & classes

Titan Quest original masteries and class combinations

Choose among the eight original masteries and compare useful two-mastery combinations.

Edition covered

The original 2006 three-act campaign and its eight masteries. Images show Anniversary Edition scenes selected to represent the original regions. Dream mastery and Act IV come from Immortal Throne; Rune, Neidan and later expansion campaigns are outside this original-game reference.

The first choice opens at level 2

Anniversary Edition combat among broken stone walls on sandy ground.
Anniversary Edition combat among broken stone walls on sandy ground.

The first level-up unlocks a mastery, and level 8 offers a second. You can delay the second choice while developing the first; the game does not require an immediate dual-mastery build at that level.

Eight original masteries
MasteryBroad identityCommon contribution
WarfarePhysical combatWeapon attacks and martial support
DefenseShield and protectionBlocking and durability
HuntingBows, spears and hunting tacticsPiercing offense
RoguePoison, bleeding and trapsSpecialized damage and utility
EarthFire, stone and a summonFire attacks and Core Dweller
StormCold and lightningElemental offense and control
NatureHealing and creaturesWolves and support
SpiritLife, death and spiritsVitality-oriented abilities and Liche King

Class names describe the combination

A Conqueror is Warfare plus Defense, while a Warden is Hunting plus Defense. The name is a result of the chosen pair, not a separate class that must be selected at character creation.

Original class combinations
ClassMastery pairGeneral direction
ConquerorWarfare + DefenseWeapon-and-shield martial build
WardenHunting + DefenseSpear or bow with defensive support
BattlemageWarfare + EarthMartial attacks with earth magic
OracleStorm + SpiritElemental and spirit spellcasting
RangerHunting + NatureHunting attacks with nature support
SummonerEarth + NatureMultiple summons and support

Invest in the mastery bar

The bar raises core attributes and unlocks higher rows of skills. Spending every point in early active abilities can leave a character without the statistics and later tools needed for the next region.

Separate expansion masteries

The original game has eight masteries. Dream belongs to Immortal Throne, and later editions add more through expansions; build guides using those choices are not original-release builds.

Useful tip

The original game has eight masteries. Dream belongs to Immortal Throne, and later editions add more through expansions; build guides using those choices are not original-release builds.

References
Guide references
ReferenceWebsite
Titan Quest publisher listingstore.steampowered.com
THQ Nordic Titan Quest manualmanuals.thqnordic.com