Journey: Travellers & Creatures
Meet the figures and creatures of Journey. Later-game encounters are mentioned.
6 characters · one picture per entry · open a picture for full size.
Wayfarers

The traveller
The robed figure you control has no spoken dialogue. Movement, calls and the changing scarf express its relationship with the world.

A fellow traveller
Another player can appear during an online journey. There is no conventional voice or text chat; calls and shared movement become your language.

White-robed travellers
The white robe is an unlockable appearance associated with collecting every unique glowing symbol. It also changes how scarf energy recharges.
Living cloth

Cloth creatures
Small flying pieces and larger carpet-like creatures help bring the ruins to life. Your call can interact with them and cloth can restore flight energy.
Visions

The robed ancestor
A tall white figure appears in the shrine visions. These wordless scenes provide context for the ruined civilisation and the path ahead.
Hazards

War machines
Ancient flying machines patrol parts of the route. Use cover and watch their searchlights; a hit can tear away part of your scarf.
Quick notes
- Read behavior as the introduction. The traveler, cloth creatures and other figures communicate through movement, sound and their response to the environment.
The original 2012 PlayStation 3 adventure. Later ports share the core journey; controls and online services vary by platform.
