Follow the light on the horizon.JourneyGUIDES

Journey: Getting Started

Learn the essentials of movement, calls and exploration before setting out.

Exploration

Follow the mountain

Two red-robed travellers cross the dunes toward the distant mountain
Official Journey promotional scene. Two red-robed travellers cross the dunes toward the distant mountain.

The glowing mountain is your distant destination. Look for routes through ruins, cloth that responds to your call and shrines that mark progress.

Movement

Walk, slide and look around

A red-robed traveller looks across the sunlit desert
Official Journey promotional scene. A red-robed traveller looks across the sunlit desert.

Explore at your own pace. Slopes carry you into sand-surfing sequences; look ahead before a descent so you can steer toward interesting ruins.

Movement

Jump and glide

Your scarf stores energy for flight. Watch its glowing pattern and seek cloth or a nearby companion when you need to recharge.

Interaction

Call to the world

A short press produces a small chirp; holding the call produces a larger pulse. Experiment near cloth and points of interest.

First journey

Travel without a checklist

The story unfolds through images, sound and movement. Consider reaching the end once before using the route and collectible guides.

Replay

Return to earlier areas

After completing the adventure, use chapter selection to revisit areas. Collectible hunting is easier when you already recognise the main route.

The original 2012 PlayStation 3 adventure. Later ports share the core journey; controls and online services vary by platform.

Observe a response before moving on

A traveller and flying cloth creatures move among desert ruins
Official Journey promotional scene. A traveller and flying cloth creatures move among desert ruins.

Call near a cloth object and watch what changes, then try the resulting movement opportunity. That small experiment teaches the world’s language without needing a long instruction screen. If a route seems closed, examine nearby ruins and interactive cloth before repeatedly attempting the same jump. A first journey works well when you give both the landscape and any companion time to answer.

References