Follow the light on the horizon.JourneyGUIDES

Journey: Travelling Together

Communicate and cooperate through movement and calls. Online encounters depend on platform services and availability.

Connection

Meeting another player

Two red-robed travellers cross the dunes toward the distant mountain
Official Journey promotional scene. Two red-robed travellers cross the dunes toward the distant mountain.

Journey can pair you with one other traveller at a time during online play. Encounters are part of the experience rather than a conventional party lobby.

Communication

Make your intentions clear

A few calls, a pause or a small circle can signal that you are waiting. Look back after a difficult jump to see whether your companion followed.

Cooperation

Share flight energy

Staying close helps replenish scarf energy. Coordinate your movement instead of rushing ahead when the other traveller has a shorter scarf.

Cooperation

Let someone explore

If your companion investigates a ruin, give them time. You can point toward a discovery with movement and calls without taking over their journey.

Connection

Separation happens

A companion may leave, become separated or be replaced by a later encounter. You can continue the adventure alone.

Connection

Names at the end

The ending identifies companions met along the way. During play, their appearance and distinctive calls are the main things you recognise.

The original 2012 PlayStation 3 adventure. Later ports share the core journey; controls and online services vary by platform.

References