Journey: Travelling Together
Communicate and cooperate through movement and calls. Online encounters depend on platform services and availability.
Make your intentions clear
A few calls, a pause or a small circle can signal that you are waiting. Look back after a difficult jump to see whether your companion followed.
Let someone explore
If your companion investigates a ruin, give them time. You can point toward a discovery with movement and calls without taking over their journey.
Separation happens
A companion may leave, become separated or be replaced by a later encounter. You can continue the adventure alone.
Names at the end
The ending identifies companions met along the way. During play, their appearance and distinctive calls are the main things you recognise.
The original 2012 PlayStation 3 adventure. Later ports share the core journey; controls and online services vary by platform.

