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Sealeo in Pokémon Black 2 and White 2: locations, stats and moves

Find Sealeo’s Black 2/White 2 locations, Generation V Ice/Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Sealeo is Unova #244 and National #364. Its Black 2/White 2 typing is Ice / Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Sealeo
Sealeo: standard Generation V form, Unova #244.
Sealeo Generation V base stats
StatBase value
HP90
Attack60
Defense70
Sp. Atk75
Sp. Def70
Speed45
Total410
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Sealeo recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Undella BayBlack 2Rippling water (Surf)25–40Season Winter
Undella BayWhite 2Rippling water (Surf)25–40Season Winter
03

Evolution family and Generation V requirements

Sealeo regional evolution family
FromIntoBlack 2 / White 2 method
SphealSealeoLevel 32
SealeoWalreinLevel 44

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Sealeo Generation V ability slots
AbilitySlot / availability
Thick FatRegular ability slot 1
Ice BodyRegular ability slot 2
ObliviousHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Sealeo breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 1 / Field
Base hatch cycles20
Experience growthMedium Slow
Base capture rate120 / 255 (not a percentage chance)
EV yield when defeatedHp +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Sealeo sequel level-up learnset
LevelMove
1 / starting moveEncore
1 / starting moveGrowl
1 / starting movePowder Snow
1 / starting moveWater Gun
7Encore
13Ice Ball
19Body Slam
25Aurora Beam
31Hail
32Swagger
39Rest
39Snore
47Blizzard
55Sheer Cold

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Sealeo sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM49Echoed VoiceNormalSpecial
TM78BulldozeGroundPhysical
TM79Frost BreathIceSpecial
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Icy Wind, Iron Tail, Signal Beam, Sleep Talk, Snore, Super Fang.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Sealeo in the illustrated regional Pokédex.

FIELD NOTE

Use Sealeo’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References