Sinnoh field journalPokémon Diamond / PearlGUIDES

Diamond & Pearl Abilities

Browse all 123 original Generation IV abilities, game descriptions and standard National Pokémon ability assignments.

Displaying 123 of 123 abilities.

Original Diamond/Pearl abilities
Description
Adaptability#091Powers up moves of the same type.
Regular ability Pokémon (2)
2
Aftermath#106Damages the foe landing the finishing hit.
Regular ability Pokémon (4)
4
Air Lock#076Eliminates the effects of weather.
Regular ability Pokémon (1)
1
Anger Point#083Raises Attack upon taking a critical hit.
Regular ability Pokémon (3)
3
Anticipation#107Senses the foe’s dangerous moves.
Regular ability Pokémon (5)
5
Arena Trap#071Prevents the foe from fleeing.
Regular ability Pokémon (3)
3
Bad Dreams#123Reduces a sleeping foe’s HP.
Regular ability Pokémon (1)
1
Battle Armor#004The Pokémon is protected against critical hits.
Regular ability Pokémon (6)
6
Blaze#066Powers up Fire-type moves in a pinch.
Regular ability Pokémon (12)
12
Chlorophyll#034Boosts the Pokémon’s Speed in sunshine.
Regular ability Pokémon (21)
21
Clear Body#029Prevents the Pokémon’s stats from being lowered.
Regular ability Pokémon (8)
8
Cloud Nine#013Eliminates the effects of weather.
Regular ability Pokémon (2)
2
Color Change#016Changes the Pokémon’s type to the foe’s move.

Generation IV Color Change activates after damage and changes the user to the damaging move’s type.

Regular ability Pokémon (1)
1
Compound Eyes#014The Pokémon’s accuracy is boosted.
Regular ability Pokémon (4)
4
Cute Charm#056Contact with the Pokémon may cause infatuation.
Regular ability Pokémon (9)
9
Damp#006Prevents combatants from self destructing.
Regular ability Pokémon (8)
8
Download#088Adjusts power according to the foe’s ability.
Regular ability Pokémon (3)
3
Drizzle#002The Pokémon makes it rain if it appears in battle.
Regular ability Pokémon (1)
1
Drought#070The Pokémon makes it sunny if it is in battle.
Regular ability Pokémon (1)
1
Dry Skin#087Reduces HP if it is hot. Water restores HP.
Regular ability Pokémon (4)
4
Early Bird#048The Pokémon awakens quickly from sleep.
Regular ability Pokémon (13)
13
Effect Spore#027Contact may paralyze, poison, or cause sleep.
Regular ability Pokémon (4)
4
Filter#111Powers down super­ effective moves.
Regular ability Pokémon (2)
2
Flame Body#049Contact with the Pokémon may burn the foe.
Regular ability Pokémon (5)
5
Flash Fire#018Powers up Fire-type moves if hit by a fire move.
Regular ability Pokémon (10)
10
Flower Gift#122Powers up party Pokémon when it is sunny.
Regular ability Pokémon (1)
1
Forecast#059CASTFORM transforms with the weather.
Regular ability Pokémon (1)
1
Forewarn#108Determines what moves the foe has.
Regular ability Pokémon (4)
4
Frisk#119The Pokémon can check the foe’s held item.
Regular ability Pokémon (3)
3
Gluttony#082Encourages the early use of a held Berry.
Regular ability Pokémon (3)
3
Guts#062Boosts Attack if there is a status problem.
Regular ability Pokémon (13)
13
Heatproof#085Weakens the power of Fire-type moves.
Regular ability Pokémon (2)
2
Honey Gather#118The Pokémon may gather Honey from somewhere.
Regular ability Pokémon (1)
1
Huge Power#037Raises the Pokémon’s Attack stat.
Regular ability Pokémon (3)
3
Hustle#055Boosts the Attack stat, but lowers accuracy.
Regular ability Pokémon (6)
6
Hydration#093Heals status problems if it is raining.
Regular ability Pokémon (4)
4
Hyper Cutter#052Prevents the Attack stat from being lowered.
Regular ability Pokémon (9)
9
Ice Body#115The Pokémon regains HP in a hailstorm.
Regular ability Pokémon (5)
5
Illuminate#035Raises the likelihood of meeting wild Pokémon.
Regular ability Pokémon (5)
5
Immunity#017Prevents the Pokémon from getting poisoned.
Regular ability Pokémon (2)
2
Inner Focus#039The Pokémon is protected from flinching.
Regular ability Pokémon (14)
14
Insomnia#015Prevents the Pokémon from falling asleep.
Regular ability Pokémon (10)
10
Intimidate#022Lowers the foe’s Attack stat.
Regular ability Pokémon (19)
19
Iron Fist#089Boosts the power of punching moves.
Regular ability Pokémon (1)
1
Keen Eye#051Prevents the Pokémon from losing accuracy.

Generation IV Keen Eye prevents accuracy loss; it does not ignore an opponent’s evasion increases.

Regular ability Pokémon (18)
18
Klutz#103The Pokémon can’t use any held items.
Regular ability Pokémon (2)
2
Leaf Guard#102Prevents status problems in sunny weather.
Regular ability Pokémon (6)
6
Levitate#026Gives full immunity to all Ground-type moves.
Regular ability Pokémon (27)
27
Lightning Rod#031The Pokémon draws in all Electric-type moves.

Generation IV Lightning Rod redirects single-target Electric moves. It provides neither Electric immunity nor a Special Attack boost.

Regular ability Pokémon (7)
7
Limber#007The Pokémon is protected from paralysis.
Regular ability Pokémon (4)
4
Liquid Ooze#064Inflicts damage on foes using any draining move.
Regular ability Pokémon (4)
4
Magic Guard#098The Pokémon only takes damage from attacks.
Regular ability Pokémon (3)
3
Magma Armor#040Prevents the Pokémon from becoming frozen.
Regular ability Pokémon (3)
3
Magnet Pull#042Prevents Steel-type Pokémon from escaping.
Regular ability Pokémon (5)
5
Marvel Scale#063Boosts Defense if there is a status problem.
Regular ability Pokémon (1)
1
Minus#058Boosts Sp. Atk if another Pokémon has Plus.
Regular ability Pokémon (1)
1
Mold Breaker#104Moves can be used regardless of abilities.
Regular ability Pokémon (3)
3
Motor Drive#078Raises Speed if hit by an Electric-type move.
Regular ability Pokémon (1)
1
Multitype#121Changes type to match the held Plate.
Regular ability Pokémon (1)
1
Natural Cure#030All status problems are healed upon switching out.
Regular ability Pokémon (13)
13
No Guard#099Ensures the Pokémon and its foe’s attacks land.
Regular ability Pokémon (3)
3
Normalize#096All the Pokémon’s moves become the Normal type.
Regular ability Pokémon (2)
2
Oblivious#012Prevents the Pokémon from becoming infatuated.
Regular ability Pokémon (16)
16
Overgrow#065Powers up Grass-type moves in a pinch.
Regular ability Pokémon (12)
12
Own Tempo#020Prevents the Pokémon from becoming confused.
Regular ability Pokémon (11)
11
Pickup#053The Pokémon may pick up items.

Pickup rewards depend on the Pokémon’s level. The ability does not make held-item theft possible.

Regular ability Pokémon (9)
9
Plus#057Boosts Sp. Atk if another Pokémon has Minus.
Regular ability Pokémon (1)
1
Poison Heal#090Restores HP if the Pokémon is poisoned.
Regular ability Pokémon (2)
2
Poison Point#038Contact with the Pokémon may poison the foe.
Regular ability Pokémon (11)
11
Pressure#046The Pokémon raises the foe’s PP usage.
Regular ability Pokémon (20)
20
Pure Power#074Boosts the power of physical attacks.
Regular ability Pokémon (2)
2
Quick Feet#095Boosts Speed if there is a status problem.
Regular ability Pokémon (5)
5
Rain Dish#044The Pokémon gradually recovers HP in rain.
Regular ability Pokémon (3)
3
Reckless#120Powers up moves that have recoil damage.
Regular ability Pokémon (1)
1
Rivalry#079Raises Attack if the foe is of the same gender.
Regular ability Pokémon (9)
9
Rock Head#069Protects the Pokémon from recoil damage.
Regular ability Pokémon (18)
18
Rough Skin#024Inflicts damage to the foe on contact.
Regular ability Pokémon (2)
2
Run Away#050Enables sure getaway from wild Pokémon.
Regular ability Pokémon (15)
15
Sand Stream#045The Pokémon summons a sandstorm in battle.
Regular ability Pokémon (3)
3
Sand Veil#008Boosts the Pokémon’s evasion in a sandstorm.
Regular ability Pokémon (11)
11
Scrappy#113Enables moves to hit Ghost-type foes.
Regular ability Pokémon (2)
2
Serene Grace#032Boosts the likelihood of added effects appearing.
Regular ability Pokémon (8)
8
Shadow Tag#023Prevents the foe from escaping.
Regular ability Pokémon (2)
2
Shed Skin#061The Pokémon may heal its own status problems.
Regular ability Pokémon (12)
12
Shell Armor#075The Pokémon is protected against critical hits.
Regular ability Pokémon (10)
10
Shield Dust#019Blocks the added effects of attacks taken.
Regular ability Pokémon (5)
5
Simple#086The Pokémon is prone to wild stat changes.
Regular ability Pokémon (3)
3
Slow Start#112Temporarily halves Attack and Speed.
Regular ability Pokémon (1)
1
Sniper#097Powers up moves if they become critical hits.
Regular ability Pokémon (7)
7
Snow Cloak#081Raises evasion in a hailstorm.
Regular ability Pokémon (5)
5
Snow Warning#117The Pokémon summons a hailstorm in battle.
Regular ability Pokémon (2)
2
Solar Power#094Boosts Sp. Atk, but lowers HP in sunshine.
Regular ability Pokémon (3)
3
Solid Rock#116Powers down super­ effective moves.
Regular ability Pokémon (2)
2
Soundproof#043Gives full immunity to all sound-based moves.
Regular ability Pokémon (7)
7
Speed Boost#003The Pokémon’s Speed stat is gradually boosted.
Regular ability Pokémon (3)
3
Stall#100The Pokémon moves after even slower foes.
Regular ability Pokémon (1)
1
Static#009Contact with the Pokémon may cause paralysis.

In Diamond/Pearl, Static paralysis can be triggered by contact even if the move knocks out the ability holder.

Regular ability Pokémon (12)
12
Steadfast#080Raises Speed each time the Pokémon flinches.
Regular ability Pokémon (4)
4
Stench#001The stench helps keep wild Pokémon away.
Regular ability Pokémon (4)
4
Sticky Hold#060Protects the Pokémon from item theft.

In Generation IV, Sticky Hold prevents item removal even if the holder is knocked out by the move.

Regular ability Pokémon (6)
6
Storm Drain#114The Pokémon draws in all Water-type moves.

Generation IV Storm Drain redirects single-target Water moves. It provides neither Water immunity nor a Special Attack boost.

Regular ability Pokémon (4)
4
Sturdy#005The Pokémon is protected against 1-hit KO attacks.

In Generation IV, Sturdy blocks one-hit knockout moves. It does not protect a full-health Pokémon from an ordinary lethal hit.

Regular ability Pokémon (22)
22
Suction Cups#021Negates moves that force switching out.
Regular ability Pokémon (3)
3
Super Luck#105Heightens the critical-hit ratios of moves.
Regular ability Pokémon (3)
3
Swarm#068Powers up Bug-type moves in a pinch.
Regular ability Pokémon (12)
12
Swift Swim#033Boosts the Pokémon’s Speed in rain.
Regular ability Pokémon (25)
25
Synchronize#028Passes on a burn, poison, or paralysis to the foe.
Regular ability Pokémon (11)
11
Tangled Feet#077Raises evasion if the Pokémon is confused.
Regular ability Pokémon (5)
5
Technician#101Powers up the Pokémon’s weaker moves.

Generation IV Technician powers up moves with base power 60 or less, including variable-power moves when their computed power meets the condition.

Regular ability Pokémon (7)
7
Thick Fat#047Raises resistance to Fire-​ and Ice-type moves.
Regular ability Pokémon (16)
16
Tinted Lens#110Powers up “not very effective” moves.
Regular ability Pokémon (4)
4
Torrent#067Powers up Water-type moves in a pinch.
Regular ability Pokémon (12)
12
Trace#036The Pokémon copies the foe’s ability.
Regular ability Pokémon (5)
5
Truant#054The Pokémon can’t attack on consecutive turns.
Regular ability Pokémon (2)
2
Unaware#109Ignores any change in ability by the foe.
Regular ability Pokémon (2)
2
Unburden#084Raises Speed if a held item is used.
Regular ability Pokémon (2)
2
Vital Spirit#072Prevents the Pokémon from falling asleep.
Regular ability Pokémon (4)
4
Volt Absorb#010Restores HP if hit by an Electric-type move.
Regular ability Pokémon (3)
3
Water Absorb#011Restores HP if hit by a Water-type move.
Regular ability Pokémon (10)
10
Water Veil#041Prevents the Pokémon from getting a burn.
Regular ability Pokémon (4)
4
White Smoke#073Prevents the Pokémon’s stats from being lowered.
Regular ability Pokémon (1)
1
Wonder Guard#025Only supereffective moves will hit.
Regular ability Pokémon (1)
1
Lucas
Original Pokémon Diamond and Pearl Nintendo DS artwork of Lucas.

Reading the original abilities reference

All 123 Generation IV abilities are listed. A Pokémon’s recorded regular ability slots are restored to Generation IV. Hidden Abilities do not exist. Sturdy only blocks one-hit knockout moves. Lightning Rod and Storm Drain redirect their respective attacks without their later immunity or Special Attack boost.

Counts reflect standard National species with original regular ability slots. Each species is counted once per ability. Form-only ability differences are outside the standard species count. Expand a Pokémon list to inspect its members. A compatibility record does not establish a wild encounter or a historical event’s present availability.

Consult the machine location guide, breeding and training guide and Pokédex for related requirements.

Requested reference: Dittobase Diamond/Pearl abilities. Original combat values, species records and cash prices: Diamond/Pearl game data. Historical version-group data and original sprites: PokéAPI and PokéAPI sprites (data license). Pokémon © Nintendo, Creatures and GAME FREAK.

References

Covered edition: Original Pokémon Diamond and Pokémon Pearl for Nintendo DS (2006). Generation IV rules, the original 151-entry Sinnoh Pokédex and the Diamond/Pearl Gym and League teams. Platinum, Brilliant Diamond and Shining Pearl have separate game data.