Diamond & Pearl Abilities
Browse all 123 original Generation IV abilities, game descriptions and standard National Pokémon ability assignments.
Displaying 123 of 123 abilities.
| Description | ||
|---|---|---|
| Adaptability#091 | Powers up moves of the same type. | 2 |
| Aftermath#106 | Damages the foe landing the finishing hit. | 4 |
| Air Lock#076 | Eliminates the effects of weather.Regular ability Pokémon (1) | 1 |
| Anger Point#083 | Raises Attack upon taking a critical hit. | 3 |
| Anticipation#107 | Senses the foe’s dangerous moves. | 5 |
| Arena Trap#071 | Prevents the foe from fleeing. | 3 |
| Bad Dreams#123 | Reduces a sleeping foe’s HP.Regular ability Pokémon (1) | 1 |
| Battle Armor#004 | The Pokémon is protected against critical hits. | 6 |
| Blaze#066 | Powers up Fire-type moves in a pinch.Regular ability Pokémon (12) | 12 |
| Chlorophyll#034 | Boosts the Pokémon’s Speed in sunshine. | 21 |
| Clear Body#029 | Prevents the Pokémon’s stats from being lowered. | 8 |
| Cloud Nine#013 | Eliminates the effects of weather. | 2 |
| Color Change#016 | Changes the Pokémon’s type to the foe’s move. Generation IV Color Change activates after damage and changes the user to the damaging move’s type. Regular ability Pokémon (1) | 1 |
| Compound Eyes#014 | The Pokémon’s accuracy is boosted.Regular ability Pokémon (4) | 4 |
| Cute Charm#056 | Contact with the Pokémon may cause infatuation.Regular ability Pokémon (9) | 9 |
| Damp#006 | Prevents combatants from self destructing. | 8 |
| Download#088 | Adjusts power according to the foe’s ability. | 3 |
| Drizzle#002 | The Pokémon makes it rain if it appears in battle.Regular ability Pokémon (1) | 1 |
| Drought#070 | The Pokémon makes it sunny if it is in battle.Regular ability Pokémon (1) | 1 |
| Dry Skin#087 | Reduces HP if it is hot. Water restores HP. | 4 |
| Early Bird#048 | The Pokémon awakens quickly from sleep. | 13 |
| Effect Spore#027 | Contact may paralyze, poison, or cause sleep. | 4 |
| Filter#111 | Powers down super effective moves. | 2 |
| Flame Body#049 | Contact with the Pokémon may burn the foe. | 5 |
| Flash Fire#018 | Powers up Fire-type moves if hit by a fire move. | 10 |
| Flower Gift#122 | Powers up party Pokémon when it is sunny.Regular ability Pokémon (1) | 1 |
| Forecast#059 | CASTFORM transforms with the weather.Regular ability Pokémon (1) | 1 |
| Forewarn#108 | Determines what moves the foe has. | 4 |
| Frisk#119 | The Pokémon can check the foe’s held item. | 3 |
| Gluttony#082 | Encourages the early use of a held Berry. | 3 |
| Guts#062 | Boosts Attack if there is a status problem. | 13 |
| Heatproof#085 | Weakens the power of Fire-type moves. | 2 |
| Honey Gather#118 | The Pokémon may gather Honey from somewhere.Regular ability Pokémon (1) | 1 |
| Huge Power#037 | Raises the Pokémon’s Attack stat. | 3 |
| Hustle#055 | Boosts the Attack stat, but lowers accuracy. | 6 |
| Hydration#093 | Heals status problems if it is raining. | 4 |
| Hyper Cutter#052 | Prevents the Attack stat from being lowered. | 9 |
| Ice Body#115 | The Pokémon regains HP in a hailstorm. | 5 |
| Illuminate#035 | Raises the likelihood of meeting wild Pokémon. | 5 |
| Immunity#017 | Prevents the Pokémon from getting poisoned. | 2 |
| Inner Focus#039 | The Pokémon is protected from flinching. | 14 |
| Insomnia#015 | Prevents the Pokémon from falling asleep. | 10 |
| Intimidate#022 | Lowers the foe’s Attack stat. | 19 |
| Iron Fist#089 | Boosts the power of punching moves.Regular ability Pokémon (1) | 1 |
| Keen Eye#051 | Prevents the Pokémon from losing accuracy. Generation IV Keen Eye prevents accuracy loss; it does not ignore an opponent’s evasion increases. | 18 |
| Klutz#103 | The Pokémon can’t use any held items. | 2 |
| Leaf Guard#102 | Prevents status problems in sunny weather. | 6 |
| Levitate#026 | Gives full immunity to all Ground-type moves. | 27 |
| Lightning Rod#031 | The Pokémon draws in all Electric-type moves. Generation IV Lightning Rod redirects single-target Electric moves. It provides neither Electric immunity nor a Special Attack boost. | 7 |
| Limber#007 | The Pokémon is protected from paralysis. | 4 |
| Liquid Ooze#064 | Inflicts damage on foes using any draining move.Regular ability Pokémon (4) | 4 |
| Magic Guard#098 | The Pokémon only takes damage from attacks. | 3 |
| Magma Armor#040 | Prevents the Pokémon from becoming frozen. | 3 |
| Magnet Pull#042 | Prevents Steel-type Pokémon from escaping. | 5 |
| Marvel Scale#063 | Boosts Defense if there is a status problem.Regular ability Pokémon (1) | 1 |
| Minus#058 | Boosts Sp. Atk if another Pokémon has Plus.Regular ability Pokémon (1) | 1 |
| Mold Breaker#104 | Moves can be used regardless of abilities. | 3 |
| Motor Drive#078 | Raises Speed if hit by an Electric-type move.Regular ability Pokémon (1) | 1 |
| Multitype#121 | Changes type to match the held Plate.Regular ability Pokémon (1) | 1 |
| Natural Cure#030 | All status problems are healed upon switching out. | 13 |
| No Guard#099 | Ensures the Pokémon and its foe’s attacks land. | 3 |
| Normalize#096 | All the Pokémon’s moves become the Normal type. | 2 |
| Oblivious#012 | Prevents the Pokémon from becoming infatuated. | 16 |
| Overgrow#065 | Powers up Grass-type moves in a pinch. | 12 |
| Own Tempo#020 | Prevents the Pokémon from becoming confused. | 11 |
| Pickup#053 | The Pokémon may pick up items. Pickup rewards depend on the Pokémon’s level. The ability does not make held-item theft possible. | 9 |
| Plus#057 | Boosts Sp. Atk if another Pokémon has Minus.Regular ability Pokémon (1) | 1 |
| Poison Heal#090 | Restores HP if the Pokémon is poisoned. | 2 |
| Poison Point#038 | Contact with the Pokémon may poison the foe. | 11 |
| Pressure#046 | The Pokémon raises the foe’s PP usage. | 20 |
| Pure Power#074 | Boosts the power of physical attacks. | 2 |
| Quick Feet#095 | Boosts Speed if there is a status problem. | 5 |
| Rain Dish#044 | The Pokémon gradually recovers HP in rain. | 3 |
| Reckless#120 | Powers up moves that have recoil damage.Regular ability Pokémon (1) | 1 |
| Rivalry#079 | Raises Attack if the foe is of the same gender. | 9 |
| Rock Head#069 | Protects the Pokémon from recoil damage. | 18 |
| Rough Skin#024 | Inflicts damage to the foe on contact. | 2 |
| Run Away#050 | Enables sure getaway from wild Pokémon. | 15 |
| Sand Stream#045 | The Pokémon summons a sandstorm in battle.Regular ability Pokémon (3) | 3 |
| Sand Veil#008 | Boosts the Pokémon’s evasion in a sandstorm. | 11 |
| Scrappy#113 | Enables moves to hit Ghost-type foes.Regular ability Pokémon (2) | 2 |
| Serene Grace#032 | Boosts the likelihood of added effects appearing. | 8 |
| Shadow Tag#023 | Prevents the foe from escaping. | 2 |
| Shed Skin#061 | The Pokémon may heal its own status problems. | 12 |
| Shell Armor#075 | The Pokémon is protected against critical hits. | 10 |
| Shield Dust#019 | Blocks the added effects of attacks taken. | 5 |
| Simple#086 | The Pokémon is prone to wild stat changes. | 3 |
| Skill Link#092 | Increases the frequency of multi-strike moves. | 2 |
| Slow Start#112 | Temporarily halves Attack and Speed.Regular ability Pokémon (1) | 1 |
| Sniper#097 | Powers up moves if they become critical hits. | 7 |
| Snow Cloak#081 | Raises evasion in a hailstorm. | 5 |
| Snow Warning#117 | The Pokémon summons a hailstorm in battle. | 2 |
| Solar Power#094 | Boosts Sp. Atk, but lowers HP in sunshine. | 3 |
| Solid Rock#116 | Powers down super effective moves. | 2 |
| Soundproof#043 | Gives full immunity to all sound-based moves. | 7 |
| Speed Boost#003 | The Pokémon’s Speed stat is gradually boosted. | 3 |
| Stall#100 | The Pokémon moves after even slower foes.Regular ability Pokémon (1) | 1 |
| Static#009 | Contact with the Pokémon may cause paralysis. In Diamond/Pearl, Static paralysis can be triggered by contact even if the move knocks out the ability holder. | 12 |
| Steadfast#080 | Raises Speed each time the Pokémon flinches. | 4 |
| Stench#001 | The stench helps keep wild Pokémon away. | 4 |
| Sticky Hold#060 | Protects the Pokémon from item theft. In Generation IV, Sticky Hold prevents item removal even if the holder is knocked out by the move. | 6 |
| Storm Drain#114 | The Pokémon draws in all Water-type moves. Generation IV Storm Drain redirects single-target Water moves. It provides neither Water immunity nor a Special Attack boost. | 4 |
| Sturdy#005 | The Pokémon is protected against 1-hit KO attacks. In Generation IV, Sturdy blocks one-hit knockout moves. It does not protect a full-health Pokémon from an ordinary lethal hit. | 22 |
| Suction Cups#021 | Negates moves that force switching out. | 3 |
| Super Luck#105 | Heightens the critical-hit ratios of moves. | 3 |
| Swarm#068 | Powers up Bug-type moves in a pinch. | 12 |
| Swift Swim#033 | Boosts the Pokémon’s Speed in rain. | 25 |
| Synchronize#028 | Passes on a burn, poison, or paralysis to the foe. | 11 |
| Tangled Feet#077 | Raises evasion if the Pokémon is confused. | 5 |
| Technician#101 | Powers up the Pokémon’s weaker moves. Generation IV Technician powers up moves with base power 60 or less, including variable-power moves when their computed power meets the condition. | 7 |
| Thick Fat#047 | Raises resistance to Fire- and Ice-type moves. | 16 |
| Tinted Lens#110 | Powers up “not very effective” moves. | 4 |
| Torrent#067 | Powers up Water-type moves in a pinch. | 12 |
| Trace#036 | The Pokémon copies the foe’s ability. | 5 |
| Truant#054 | The Pokémon can’t attack on consecutive turns. | 2 |
| Unaware#109 | Ignores any change in ability by the foe. | 2 |
| Unburden#084 | Raises Speed if a held item is used. | 2 |
| Vital Spirit#072 | Prevents the Pokémon from falling asleep. | 4 |
| Volt Absorb#010 | Restores HP if hit by an Electric-type move. | 3 |
| Water Absorb#011 | Restores HP if hit by a Water-type move. | 10 |
| Water Veil#041 | Prevents the Pokémon from getting a burn. | 4 |
| White Smoke#073 | Prevents the Pokémon’s stats from being lowered.Regular ability Pokémon (1) | 1 |
| Wonder Guard#025 | Only supereffective moves will hit.Regular ability Pokémon (1) | 1 |
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Reading the original abilities reference
All 123 Generation IV abilities are listed. A Pokémon’s recorded regular ability slots are restored to Generation IV. Hidden Abilities do not exist. Sturdy only blocks one-hit knockout moves. Lightning Rod and Storm Drain redirect their respective attacks without their later immunity or Special Attack boost.
Counts reflect standard National species with original regular ability slots. Each species is counted once per ability. Form-only ability differences are outside the standard species count. Expand a Pokémon list to inspect its members. A compatibility record does not establish a wild encounter or a historical event’s present availability.
Consult the machine location guide, breeding and training guide and Pokédex for related requirements.
Requested reference: Dittobase Diamond/Pearl abilities. Original combat values, species records and cash prices: Diamond/Pearl game data. Historical version-group data and original sprites: PokéAPI and PokéAPI sprites (data license). Pokémon © Nintendo, Creatures and GAME FREAK.
References
Covered edition: Original Pokémon Diamond and Pokémon Pearl for Nintendo DS (2006). Generation IV rules, the original 151-entry Sinnoh Pokédex and the Diamond/Pearl Gym and League teams. Platinum, Brilliant Diamond and Shining Pearl have separate game data.
