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Metroid Prime Hunters / Gorea color-switch order and full-ending route

Metroid Prime Hunters Gorea color-switch order and full-ending route

Complete the Alimbic Prophecy during the first Gorea phase.

Edition covered

Full 2006 Nintendo DS game, distinct from the First Hunt demo. Official Nintendo Wi-Fi Connection ended in 2014; the campaign, local wireless play and bots remain the original offline scope.

Read the prophecy before the finale

Gorea’s Alimbic form from the Metroid Prime Hunters character reference.
Gorea’s Alimbic form from the Metroid Prime Hunters character reference.

The Alimbic records point to a colored-switch sequence. Bring all six special weapons so the arena puzzle is possible.

Alimbic Prophecy sequence
OrderSwitch colorWeapon
1YellowVolt Driver
2GreenBattlehammer
3OrangeMagmaul
4BlueShock Coil
5VioletJudicator
6RedImperialist

Activate the six switches in order

Use Yellow, Green, Orange, Blue, Violet, then Red with their corresponding weapons. The sequence must be completed during the first Gorea encounter.

Finale checks
MomentRequired actionFailure to avoid
Before enteringHave eight Octoliths and special weaponsAn unfinished campaign route
First phaseComplete all six switches in orderSkipping the prophecy
Phase transitionConfirm second encounter opensTreating first victory as full success
Second phaseUse Omega CannonRelying on ineffective ordinary attacks

Do not stop at the first defeat

The correct switch puzzle opens the second phase. Defeating only the first phase without fulfilling the prophecy leads to the incomplete ending.

Use Omega Cannon in the second phase

The final weapon belongs to this encounter. Avoid Gorea’s attacks while lining up a clear shot instead of wasting time with the ordinary arsenal.

References
Guide references
ReferenceWebsite
Retail game referencewww.metroidwiki.org
Nintendo original manualwww.nintendo.com
Nintendo Wi-Fi service noticeen-americas-support.nintendo.com
Detailed topic referencewww.metroidwiki.org