Metroid Prime Hunters Gorea color-switch order and full-ending route
Complete the Alimbic Prophecy during the first Gorea phase.
Edition covered
Full 2006 Nintendo DS game, distinct from the First Hunt demo. Official Nintendo Wi-Fi Connection ended in 2014; the campaign, local wireless play and bots remain the original offline scope.
Read the prophecy before the finale

The Alimbic records point to a colored-switch sequence. Bring all six special weapons so the arena puzzle is possible.
| Order | Switch color | Weapon |
|---|---|---|
| 1 | Yellow | Volt Driver |
| 2 | Green | Battlehammer |
| 3 | Orange | Magmaul |
| 4 | Blue | Shock Coil |
| 5 | Violet | Judicator |
| 6 | Red | Imperialist |
Activate the six switches in order
Use Yellow, Green, Orange, Blue, Violet, then Red with their corresponding weapons. The sequence must be completed during the first Gorea encounter.
| Moment | Required action | Failure to avoid |
|---|---|---|
| Before entering | Have eight Octoliths and special weapons | An unfinished campaign route |
| First phase | Complete all six switches in order | Skipping the prophecy |
| Phase transition | Confirm second encounter opens | Treating first victory as full success |
| Second phase | Use Omega Cannon | Relying on ineffective ordinary attacks |
Do not stop at the first defeat
The correct switch puzzle opens the second phase. Defeating only the first phase without fulfilling the prophecy leads to the incomplete ending.
Use Omega Cannon in the second phase
The final weapon belongs to this encounter. Avoid Gorea’s attacks while lining up a clear shot instead of wasting time with the ordinary arsenal.
References
| Reference | Website |
|---|---|
| Retail game reference | www.metroidwiki.org |
| Nintendo original manual | www.nintendo.com |
| Nintendo Wi-Fi service notice | en-americas-support.nintendo.com |
| Detailed topic reference | www.metroidwiki.org |
