Metroid Prime Hunters Octoliths and Alimbic destination route checks
Understand the four-location return loop before the Oubliette.
Edition covered
Full 2006 Nintendo DS game, distinct from the First Hunt demo. Official Nintendo Wi-Fi Connection ended in 2014; the campaign, local wireless play and bots remain the original offline scope.
Explore all four destinations

Celestial Archives, Alinos, Vesper Defense Outpost and Arcterra each hold parts of the quest. Later equipment makes earlier destinations worth revisiting.
| Destination | Setting | Navigation focus |
|---|---|---|
| Celestial Archives | Space archive | Linked chambers and elevators |
| Alinos | Lava ruins | Safe paths around heat hazards |
| Vesper Defense Outpost | Space installation | Mechanical rooms and locks |
| Arcterra | Frozen world | Vertical routes and tunnels |
Collect artifacts before the major chamber
Artifacts activate access to the area’s boss route. Inspect connected rooms when the central device is incomplete.
| Step | Requirement | Next action |
|---|---|---|
| Artifact hunt | Activate local artifacts | Open the boss route |
| Boss encounter | Defeat the area guardian | Recover the Octolith |
| Escape | Reach safety before time expires | Return to the gunship |
| Eight Octoliths | Complete the collection | Open the Oubliette route |
Plan the exit before taking the Octolith
Boss victories lead into escape sequences. Remember elevators and Morph Ball passages encountered on the way in.
Keep recovered Octoliths secure
Rival hunters can interfere with the collection. Check the current count and reclaim missing pieces before trying to open the final route.
References
| Reference | Website |
|---|---|
| Retail game reference | www.metroidwiki.org |
| Nintendo original manual | www.nintendo.com |
| Nintendo Wi-Fi service notice | en-americas-support.nintendo.com |
| Detailed topic reference | www.metroidwiki.org |
