Single-player & multiplayer modes
Choose a solo challenge, practice session or local battle.
Original Super Smash Bros. for Nintendo 64 (1999). Controls use the N64 controller; regional balance differences and later sequels are outside this introductory guide.
1P Game
Fight through a sequence of opponents and bonus stages to reach Master Hand. Adjust the difficulty and starting lives before beginning.
Training Mode
Practise movement and attacks against a CPU with adjustable training settings. Our suggestion: start with recovery, then learn a reliable attack for launching a damaged rival.
Bonus practice
Break the Targets and Board the Platforms offer character-specific challenges. Try them to become more comfortable with each fighter’s movement.
VS Mode
Set up local free-for-all or team battles, choosing Time or Stock rules. Human players each need a controller.
Use bonus practice for movement knowledge
A character-specific target or platform challenge asks you to understand where attacks reach and how jumps connect. Spend time learning that route without worrying about a competitive match result. If you repeatedly miss one landing, establish a consistent takeoff point and test it again. The same knowledge helps when recovering to an arena or attacking an opponent positioned on a higher platform.
Choose what a local match is testing
Time rules encourage repeated scoring across a fixed period, while Stock makes each fall part of a limited survival total. Agree on the rule before the session and learn what the result measures. For practice, keep the arena and opponent stable for several rounds. For a party, changing fighters and items creates variety once everyone has a comfortable grasp of movement and recovery.
Practise one skill at a time in Training Mode before trying it in a match.

