Command & Conquer: Generals adventure archiveCommand & Conquer: GeneralsGUIDES
Command & Conquer: Generals / Getting started

Command & Conquer: Generals beginner build order and supply guide

Build an economy that can keep producing while your first units scout.

Edition covered

Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.

Establish collection before expansion

Tanks and infantry exchange fire around a green-marked base.
Tanks and infantry exchange fire around a green-marked base.

Place the supply building near a usable supply source and watch the collection route. Each faction uses different collectors, so copying the exact number of vehicles or workers from another faction can waste money.

Opening priorities
StepActionPurpose
Supply sourcePlace a Supply Center or Supply Stash nearbyStart recurring income
Collector routeInspect Chinooks, trucks or workersReduce travel and congestion
ProductionAdd the faction production structureReplace losses during combat
ScoutReveal likely approach routesChoose relevant counters

Make the first army answer a threat

Use a scout to identify infantry, vehicles and aircraft. Build a small mixed force before investing in an expensive technology structure; a production queue is useful only while your collectors remain alive.

First-threat responses
Observed threatUseful responseKeep in mind
Mass infantryAnti-infantry weapons and area damageDo not rely only on tank cannons
AircraftMissile or gun-based anti-airGround-only defenses leave a gap
ArmorAnti-tank weapons with an infantry screenSpecialists need protection
Distant defensesArtillery or a different attack routeAvoid repeated frontal losses

Keep another builder available

A lost dozer or worker can delay every planned structure. Move builders away from the fighting and preserve a route to replace essential power or supply buildings.

Do not spend every dollar on static defense

Defenses protect a location but cannot escort a collector to a new supply pile. If the starting supplies are running low, budget for an expansion and the units needed to hold it.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualfiles.cncnz.com