Command & Conquer: Generals Guide
2003 ยท Real-time strategyDigital cover

Game guides
| Guide | What you will find |
|---|---|
Getting started | Build an economy that can keep producing while your first units scout. |
Economy & power | Keep collectors working and match power demand to your faction. |
Units & factions | Compare the roles and limitations of Command & Conquer: Generals forces. |
Counters & combat | Make target selection and positioning do more of the work than raw unit count. |
General abilities | Spend promotions on abilities that support the next engagement. |
At a glance
| Focus | What to know |
|---|---|
| Choose a faction economy | USA helicopters, Chinese trucks and GLA workers collect supplies differently. |
| Protect builders | Dozers and workers construct the base directly on the battlefield. |
| Scout before promotion spending | Choose General abilities that answer the army and terrain you can see. |
Units & factions View guide โ
| Name | Role | At a glance |
|---|---|---|
| USA | Technology and air power | Uses Chinooks for supplies and powerful aircraft supported by ground units. |
| China | Heavy ground formations | Uses Supply Trucks, nuclear power and units with horde bonuses. |
| GLA | Mobile guerrilla force | Workers build and collect supplies; Tunnel Networks move forces between exits. |
| Ranger | USA infantry | Uses rifles and can receive the flash-bang upgrade to clear garrisons. |
| Gatling Tank | China support vehicle | Attacks infantry and aircraft; should support heavier anti-armor weapons. |
| Quad Cannon | GLA support vehicle | Engages aircraft and infantry but is not a heavy-tank substitute. |
Quick answers
| Topic | Go straight to |
|---|---|
| Getting started | Establish collection before expansion โ |
Pictures All pictures โ
References
| Reference | Website |
|---|---|
| Command & Conquer: Generals: game and edition overview | store.steampowered.com |
Getting started
Units & factions
Counters & combat
General abilities