Command & Conquer: Generals supplies, power and secondary income
Keep collectors working and match power demand to your faction.
Edition covered
Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.
Use the correct supply chain

Chinooks carry USA supplies, Supply Trucks serve China and GLA workers haul to a Supply Stash. A nearby deposit is valuable only while collectors can complete their return trip.
| Faction | Collector | Deposit building |
|---|---|---|
| USA | Chinook | Supply Center |
| China | Supply Truck | Supply Center |
| GLA | Worker | Supply Stash |
| All factions | Capture available Oil Derricks with trained infantry | Supplement supply income |
Plan beyond finite supply piles
Later income options differ by faction. USA Supply Drop Zones, Chinese Hackers and GLA Black Markets give alternatives to relying on the same exhausted depot.
| Option | Faction | Planning decision |
|---|---|---|
| Supply Drop Zone | USA | Leave room and protection for deliveries |
| Hacker | China | Keep the infantry away from enemy fire |
| Black Market | GLA | Protect the investment and its upgrades |
| Additional supply site | Any | Secure the route before sending collectors |
Watch the power balance
USA and China need sufficient power for their bases. GLA structures do not use the same power grid, but their workers remain vulnerable to raiding and splash damage.
Separate income from the front line
Keep secondary income behind the fighting and scout flanking routes. Expensive economic structures or a group of Hackers can become an easy target if all defenders move forward.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | files.cncnz.com |
