Command & Conquer: Generals adventure archiveCommand & Conquer: GeneralsGUIDES
Command & Conquer: Generals / Economy & power

Command & Conquer: Generals supplies, power and secondary income

Keep collectors working and match power demand to your faction.

Edition covered

Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.

Use the correct supply chain

Tanks and infantry exchange fire around a green-marked base.
Tanks and infantry exchange fire around a green-marked base.

Chinooks carry USA supplies, Supply Trucks serve China and GLA workers haul to a Supply Stash. A nearby deposit is valuable only while collectors can complete their return trip.

Faction collection
FactionCollectorDeposit building
USAChinookSupply Center
ChinaSupply TruckSupply Center
GLAWorkerSupply Stash
All factionsCapture available Oil Derricks with trained infantrySupplement supply income

Plan beyond finite supply piles

Later income options differ by faction. USA Supply Drop Zones, Chinese Hackers and GLA Black Markets give alternatives to relying on the same exhausted depot.

Long-game income
OptionFactionPlanning decision
Supply Drop ZoneUSALeave room and protection for deliveries
HackerChinaKeep the infantry away from enemy fire
Black MarketGLAProtect the investment and its upgrades
Additional supply siteAnySecure the route before sending collectors

Watch the power balance

USA and China need sufficient power for their bases. GLA structures do not use the same power grid, but their workers remain vulnerable to raiding and splash damage.

Separate income from the front line

Keep secondary income behind the fighting and scout flanking routes. Expensive economic structures or a group of Hackers can become an easy target if all defenders move forward.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualfiles.cncnz.com