Command & Conquer: Generals / Counters & combat
Command & Conquer: Generals unit counters, garrisons and artillery
Make target selection and positioning do more of the work than raw unit count.
Edition covered
Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.
4 items · one picture per entry · open a picture for full size.
Counters & combat
Quick notes
- Identify the weapon category. Tank cannons, anti-infantry weapons, missiles and artillery solve different problems.
- Open a route through defenses. USA Tomahawks, Chinese Inferno or Nuke Cannons and GLA Rocket Buggies or SCUD Launchers provide longer-range tools.
- Fight around buildings deliberately. A garrison can control a street, but clearing weapons change the engagement.
- Withdraw valuable veterans. Surviving units can gain veterancy.
Identify the weapon category
| Threat | Counter category | Execution |
|---|---|---|
| Infantry group | Anti-infantry or area weapon | Avoid feeding isolated tanks |
| Heavy vehicle | Anti-tank fire | Focus one target while screening support |
| Aircraft | Anti-air vehicle or infantry | Cover the army and economy |
| Garrison | Clearing weapon | Approach from a safe angle |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | files.cncnz.com |




