Command & Conquer: Generals adventure archiveCommand & Conquer: GeneralsGUIDES
Command & Conquer: Generals / Counters & combat

Command & Conquer: Generals unit counters, garrisons and artillery

Make target selection and positioning do more of the work than raw unit count.

Edition covered

Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.

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Counters & combat

Quick notes

  • Identify the weapon category. Tank cannons, anti-infantry weapons, missiles and artillery solve different problems.
  • Open a route through defenses. USA Tomahawks, Chinese Inferno or Nuke Cannons and GLA Rocket Buggies or SCUD Launchers provide longer-range tools.
  • Fight around buildings deliberately. A garrison can control a street, but clearing weapons change the engagement.
  • Withdraw valuable veterans. Surviving units can gain veterancy.

Identify the weapon category

Threat checklist
ThreatCounter categoryExecution
Infantry groupAnti-infantry or area weaponAvoid feeding isolated tanks
Heavy vehicleAnti-tank fireFocus one target while screening support
AircraftAnti-air vehicle or infantryCover the army and economy
GarrisonClearing weaponApproach from a safe angle
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualfiles.cncnz.com