Command & Conquer: Generals / Units & factions
Command & Conquer: Generals units & factions guide
Compare the roles and limitations of Command & Conquer: Generals forces.
Edition covered
Original 2003 Generals for PC. Zero Hour is a separate expansion; its generals, units and challenge mode are outside this guide.
10 characters · one picture per entry · open a picture for full size.
Units & factions reference





China support vehicle
Gatling Tank
Attacks infantry and aircraft; should support heavier anti-armor weapons.

GLA support vehicle
Quad Cannon
Engages aircraft and infantry but is not a heavy-tank substitute.
Useful original-game combinations
Quick notes
- Read faction roles before choosing units. USA leans on expensive technology, China rewards supported ground formations, and GLA uses low-cost construction and tunnel mobility.
- Pair specialists with protection. An anti-air vehicle does not automatically win a tank fight.
- Account for garrisoned infantry. Occupied civilian buildings can punish a direct approach.
- Keep Zero Hour names separate. This guide concerns the original roster.
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| Original publisher manual | files.cncnz.com |




