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Star Fox Command / branching endings and local multiplayer

Star Fox Command branching endings and local multiplayer

Replay the campaign choices and distinguish local play from retired online services.

Edition covered

Original Nintendo DS game. Official Nintendo Wi-Fi Connection service ended in 2014; the campaign and local wireless modes are the relevant original-hardware play options.

Finish the initial story route

A flight scene shows aerial targets with the touch-screen radar below.
A flight scene shows aerial targets with the touch-screen radar below.

The first campaign introduces the structure before later replays expose more choices. Keep a record of decisions when seeking a different ending.

Campaign replay checks
GoalTrackUseful action
New branchDialogue choiceSelect a different option
New pilot teamCurrent story routeCheck who is available
Different endingRoute outcomeRecord completed branches
Better mission resultMap and combat performanceReplay the same route deliberately

Follow a different branch deliberately

A new dialogue choice can alter the team and destination sequence. Changing only combat performance is not a universal route-selection method.

Original multiplayer options
Mode or ruleScopeStatus
DS Download PlayUp to six nearby playersLocal feature
Nintendo Wi-Fi ConnectionOriginal internet matchesOfficial service ended
Stars from defeated shipsLocal match scoringCollect after a takedown
Shield and inversion setupPre-match optionsAgree before combat

Treat endings as alternate outcomes

The game presents several possible futures. Do not combine incompatible endings into a single campaign chronology.

Use local Download Play for nearby friends

One Game Card supports local battles with up to six players. The original internet matchmaking service is discontinued.

References
Guide references
ReferenceWebsite
Nintendo original manualwww.nintendo.com
Game referencestrategywiki.org
Nintendo service noticeen-americas-support.nintendo.com
Detailed topic referencewww.nintendo.com