Star Fox Command branching endings and local multiplayer
Replay the campaign choices and distinguish local play from retired online services.
Edition covered
Original Nintendo DS game. Official Nintendo Wi-Fi Connection service ended in 2014; the campaign and local wireless modes are the relevant original-hardware play options.
Finish the initial story route

The first campaign introduces the structure before later replays expose more choices. Keep a record of decisions when seeking a different ending.
| Goal | Track | Useful action |
|---|---|---|
| New branch | Dialogue choice | Select a different option |
| New pilot team | Current story route | Check who is available |
| Different ending | Route outcome | Record completed branches |
| Better mission result | Map and combat performance | Replay the same route deliberately |
Follow a different branch deliberately
A new dialogue choice can alter the team and destination sequence. Changing only combat performance is not a universal route-selection method.
| Mode or rule | Scope | Status |
|---|---|---|
| DS Download Play | Up to six nearby players | Local feature |
| Nintendo Wi-Fi Connection | Original internet matches | Official service ended |
| Stars from defeated ships | Local match scoring | Collect after a takedown |
| Shield and inversion setup | Pre-match options | Agree before combat |
Treat endings as alternate outcomes
The game presents several possible futures. Do not combine incompatible endings into a single campaign chronology.
Use local Download Play for nearby friends
One Game Card supports local battles with up to six players. The original internet matchmaking service is discontinued.
References
| Reference | Website |
|---|---|
| Nintendo original manual | www.nintendo.com |
| Game reference | strategywiki.org |
| Nintendo service notice | en-americas-support.nintendo.com |
| Detailed topic reference | www.nintendo.com |
