Star Fox Command Guide
2006 · Strategy shooterBox art

Game guides
| Guide | What you will find |
|---|---|
touch controls and combat timer tips | Move between map decisions and timed dogfights confidently. |
strategy-map routes, missiles and Great Fox defense | Plan the turn before starting any individual battle. |
pilot ships and weapon-style comparisons | Treat each aircraft as a different control and weapon package. |
branching endings and local multiplayer | Replay the campaign choices and distinguish local play from retired online services. |
characters, returning pilots and Anglar enemies | Meet the cast and connect each role to the playable adventure. |
At a glance
| Focus | What to know |
|---|---|
| Defend the Great Fox | An enemy or missile reaching the mothership can end the mission. |
| Draw efficient routes | Movement range and remaining turns constrain every map plan. |
| Replay for story branches | Later choices lead to several different endings. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Fox McCloud | Lead pilot | Uses the versatile Arwing II. |
| Falco Lombardi | Pilot | Flies the fast Sky Claw. |
| Slippy Toad | Pilot | Uses the Bullfrog. |
| Krystal | Pilot | Appears in route-dependent teams. |
| Wolf O’Donnell | Rival pilot | Can become an ally on certain routes. |
| Anglar Emperor | Enemy leader | Commands the Anglar threat. |
Quick answers
| Topic | Go straight to |
|---|---|
| touch controls and combat timer tips | Separate map planning from flight → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Star Fox Command: game and edition overview | www.nintendo.com |
touch controls and combat timer tips
strategy-map routes, missiles and Great Fox defense
pilot ships and weapon-style comparisons
branching endings and local multiplayer