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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Trapinch in Pokémon Black 2 and White 2: locations, stats and moves

Find Trapinch’s Black 2/White 2 locations, Generation V Ground typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Trapinch is Unova #121 and National #328. Its Black 2/White 2 typing is Ground. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Trapinch
Trapinch: standard Generation V form, Unova #121.
Trapinch Generation V base stats
StatBase value
HP45
Attack100
Defense45
Sp. Atk45
Sp. Def45
Speed10
Total290
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Trapinch recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Desert ResortBlack 2Grass / cave walking21No special condition recorded
Desert ResortWhite 2Grass / cave walking21No special condition recorded
Reversal Mountain Unknown Area 48Black 2Grass / cave walking32–34No special condition recorded
Reversal Mountain Unknown Area 48White 2Grass / cave walking32–34No special condition recorded
03

Evolution family and Generation V requirements

Trapinch regional evolution family
FromIntoBlack 2 / White 2 method
TrapinchVibravaLevel 35
VibravaFlygonLevel 45

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Trapinch Generation V ability slots
AbilitySlot / availability
Hyper CutterRegular ability slot 1
Arena TrapRegular ability slot 2
Sheer ForceHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Trapinch breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug / Dragon
Base hatch cycles20
Experience growthMedium Slow
Base capture rate255 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Trapinch sequel level-up learnset
LevelMove
1 / starting moveBite
4Sand Attack
7Feint Attack
10Sand Tomb
13Mud Slap
17Bide
21Bulldoze
25Rock Slide
29Dig
34Crunch
39Earth Power
44Sandstorm
49Hyper Beam
55Earthquake
61Feint
67Superpower
73Fissure

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Trapinch sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM76Struggle BugBugSpecial
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Bug Bite, Earth Power, Endure, Flail, Focus Energy, Fury Cutter, Gust, Mud Shot, Quick Attack, Signal Beam.

Recorded Black 2/White 2 tutor compatibility: Bug Bite, Earth Power, Giga Drain, Signal Beam, Sleep Talk, Snore, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Trapinch in the illustrated regional Pokédex.

FIELD NOTE

Use Trapinch’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References