Civilization III adventure archiveCivilization IIIGUIDES
Civilization III / Combat & victory

Civilization III combat values, siege support and victory routes

Read attack and defense separately and choose a victory goal early.

Edition covered

Civilization III fundamentals, using Complete as the pictured edition. Complete includes Play the World and Conquests; expansion civilizations, traits, units and scenarios differ from the 2001 base game. Scenario rules can override the standard epic-game rules.

Use the correct combat value

Civilization III Complete snowy terrain with cities and military units.
Civilization III Complete snowy terrain with cities and military units.

Units have separate attack, defense and movement values. A good defender is not automatically a strong attacker, and a fortified city assault is not the same contest as fighting an exposed unit in open terrain.

Combat roles
Unit or actionRolePlanning point
Spearman or PikemanDefensive garrisonDefense value matters more than attack
Swordsman or KnightOffensive forceNeeds the relevant resource connection
Catapult or artilleryBombardment supportProtect it with fighting units
FortificationDefensive preparationUse terrain and city defenses as well
Fast mounted unitMobile attack and pursuitRetreat behavior is not guaranteed survival

Support an assault with bombardment

Catapults and later artillery can weaken defenders before ordinary units attack. Bombardment is not a replacement for the force that actually captures the city, so bring both roles.

Standard victory routes
VictoryGoal typeWhat to inspect
ConquestEliminate rival civilizationsRemaining opponents
DominationControl sufficient land and populationVictory-status thresholds
CulturalReach the required city or empire cultureCulture totals and rival comparison
DiplomaticWin the United Nations electionDiplomatic support
Space raceComplete and launch the spaceshipRequired technologies and parts
HistographicLead the score at the turn limitScore and remaining turns

Track the chosen victory condition

Epic-game victories include military, cultural, diplomatic and space-race routes. The game setup can disable conditions, while Conquests scenarios may use special scoring and objectives.

Do not assume one capture wins

Domination depends on control thresholds, conquest requires eliminating rivals, and cultural victory is measured differently again. Consult the victory-status screen rather than inferring victory from the size of your army.

Useful tip

Domination depends on control thresholds, conquest requires eliminating rivals, and cultural victory is measured differently again. Consult the victory-status screen rather than inferring victory from the size of your army.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com