Civilization III adventure archiveCivilization IIIGUIDES
Civilization III / Research & government

Civilization III research spending, governments and diplomacy

Choose a government for your empire instead of changing at random.

Edition covered

Civilization III fundamentals, using Complete as the pictured edition. Complete includes Play the World and Conquests; expansion civilizations, traits, units and scenarios differ from the 2001 base game. Scenario rules can override the standard epic-game rules.

Use the national budget deliberately

Civilization III Complete Military Advisor message over the campaign map.
Civilization III Complete Military Advisor message over the campaign map.

Commerce is divided among science, luxuries and treasury. The research time display and net income show the effect of a slider change; more science is not free if it leaves the state unable to pay upkeep.

Government reference
GovernmentMain attractionTrade-off
DespotismAvailable at the startTile-yield penalty and weak efficiency
MonarchyUseful support for sustained warfareDifferent economic balance from Republic
RepublicStrong commerceUnit costs and war weariness need attention
DemocracyAdvanced economic efficiencyWar weariness and transition cost
CommunismAlternative for a large war-oriented empireCorruption and support use different rules

Understand Despotisms early penalty

Despotism reduces a tiles yield when that yield exceeds two. This is why irrigating ordinary grassland may not create the extra food a new player expects until the government changes.

Budget and diplomacy tools
ToolPurposeCheck before using
Science sliderFaster researchNet treasury change
Luxury sliderMore happinessReduced science or tax allocation
Tax allocationGold incomeDelayed research
Technology tradeAcquire missing advancesWhat the other side receives
Resource tradeObtain a strategic resource or luxuryRoute availability and agreement duration

Account for the transition

Changing government involves anarchy, with its duration affected by civilization traits and rules. Make the switch at a time when interrupted production will not leave an exposed frontier undefended.

Check the terms of a deal

Technologies, resources and gold-per-turn deals can support growth, but a broken route or war can end arrangements. Read the diplomatic agreement and avoid planning on a resource that may soon disappear.

Useful tip

Technologies, resources and gold-per-turn deals can support growth, but a broken route or war can end arrangements. Read the diplomatic agreement and avoid planning on a resource that may soon disappear.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Publisher manualshared.fastly.steamstatic.com