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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Axew in Pokémon Black 2 and White 2: locations, stats and moves

Find Axew’s Black 2/White 2 locations, Generation V Dragon typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Axew is Unova #183 and National #610. Its Black 2/White 2 typing is Dragon. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Axew
Axew: standard Generation V form, Unova #183.
Axew Generation V base stats
StatBase value
HP46
Attack87
Defense60
Sp. Atk30
Sp. Def40
Speed57
Total320
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Axew recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Mistralton CaveBlack 2Grass / cave walking29–30No special condition recorded
Mistralton CaveWhite 2Grass / cave walking29–30No special condition recorded
Guidance ChamberBlack 2Grass / cave walking29–30No special condition recorded
Guidance ChamberWhite 2Grass / cave walking29–30No special condition recorded
03

Evolution family and Generation V requirements

Axew regional evolution family
FromIntoBlack 2 / White 2 method
AxewFraxureLevel 38
FraxureHaxorusLevel 48

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Axew Generation V ability slots
AbilitySlot / availability
RivalryRegular ability slot 1
Mold BreakerRegular ability slot 2
UnnerveHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Axew breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Monster / Dragon
Base hatch cycles40
Experience growthSlow
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedAttack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Axew sequel level-up learnset
LevelMove
1 / starting moveScratch
4Leer
7Assurance
10Dragon Rage
13Dual Chop
16Scary Face
20Slash
24False Swipe
28Dragon Claw
32Dragon Dance
36Taunt
41Dragon Pulse
46Swords Dance
51Guillotine
56Outrage
61Giga Impact

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Axew sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM02Dragon ClawDragonPhysical
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM54False SwipeNormalPhysical
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM75Swords DanceNormalStatus
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM01CutNormalPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Counter, Dragon Pulse, Endeavor, Endure, Focus Energy, Harden, Iron Tail, Night Slash, Razor Wind, Reversal.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Draco Meteor, Dragon Pulse, Dual Chop, Endeavor, Iron Tail, Outrage, Sleep Talk, Snore, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Axew in the illustrated regional Pokédex.

FIELD NOTE

Use Axew’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References