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Yanma in Pokémon Black 2 and White 2: locations, stats and moves

Find Yanma’s Black 2/White 2 locations, Generation V Bug/Flying typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Yanma is Unova #286 and National #193. Its Black 2/White 2 typing is Bug / Flying. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Yanma
Yanma: standard Generation V form, Unova #286.
Yanma Generation V base stats
StatBase value
HP65
Attack65
Defense45
Sp. Atk75
Sp. Def45
Speed95
Total390
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Yanma recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest OutsideBlack 2Dark grass63No special condition recorded
Pinwheel Forest OutsideBlack 2Grass / cave walking55No special condition recorded
Pinwheel Forest OutsideWhite 2Dark grass63No special condition recorded
Pinwheel Forest OutsideWhite 2Grass / cave walking55No special condition recorded
Route 3Black 2Dark grass64No special condition recorded
Route 3Black 2Grass / cave walking56No special condition recorded
Route 3White 2Dark grass64No special condition recorded
Route 3White 2Grass / cave walking56No special condition recorded
03

Evolution family and Generation V requirements

Yanma regional evolution family
FromIntoBlack 2 / White 2 method
YanmaYanmegaLevel up while knowing AncientPower

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Yanma Generation V ability slots
AbilitySlot / availability
Speed BoostRegular ability slot 1
CompoundeyesRegular ability slot 2
FriskHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Yanma breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles20
Experience growthMedium Fast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Yanma sequel level-up learnset
LevelMove
1 / starting moveForesight
1 / starting moveTackle
6Quick Attack
11Double Team
14SonicBoom
17Detect
22Supersonic
27Uproar
30Pursuit
33AncientPower
38Hypnosis
43Wing Attack
46Screech
49U-turn
54Air Slash
57Bug Buzz

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Yanma sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM70FlashNormalStatus
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Double-Edge, Feint, Feint Attack, Leech Life, Pursuit, Reversal, Secret Power, Signal Beam, Silver Wind, Whirlwind.

Recorded Black 2/White 2 tutor compatibility: Bug Bite, Giga Drain, Roost, Signal Beam, Sleep Talk, Snore, Tailwind, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Yanma in the illustrated regional Pokédex.

FIELD NOTE

Use Yanma’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References